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Searched refs:uniform1i (Results 1 – 25 of 159) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp158 gl.uniform1i(samplerLoc, 0); in init()
197 gl.uniform1i(samplerLoc, 0); in init()
237 gl.uniform1i(samplerLoc, 0); in init()
286 gl.uniform1i(samplerLoc, 0); in init()
326 gl.uniform1i(samplerLoc, 0); in init()
363 gl.uniform1i(samplerLoc, 0); in init()
406 gl.uniform1i(samplerLoc, 0); in init()
443 gl.uniform1i(samplerLoc, 0); in init()
480 gl.uniform1i(samplerLoc, 0); in init()
521 gl.uniform1i(samplerLoc, 0); in init()
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Des3pStateChangeTests.cpp167 gl.uniform1i(samplerLoc, 0); in init()
211 gl.uniform1i(samplerLoc, 0); in init()
256 gl.uniform1i(samplerLoc, 0); in init()
310 gl.uniform1i(samplerLoc, 0); in init()
355 gl.uniform1i(samplerLoc, 0); in init()
397 gl.uniform1i(samplerLoc, 0); in init()
445 gl.uniform1i(samplerLoc, 0); in init()
487 gl.uniform1i(samplerLoc, 0); in init()
529 gl.uniform1i(samplerLoc, 0); in init()
575 gl.uniform1i(samplerLoc, 0); in init()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp158 gl.uniform1i(samplerLoc, 0); in init()
197 gl.uniform1i(samplerLoc, 0); in init()
237 gl.uniform1i(samplerLoc, 0); in init()
286 gl.uniform1i(samplerLoc, 0); in init()
326 gl.uniform1i(samplerLoc, 0); in init()
363 gl.uniform1i(samplerLoc, 0); in init()
406 gl.uniform1i(samplerLoc, 0); in init()
447 gl.uniform1i(samplerLoc, 0); in init()
490 gl.uniform1i(samplerLoc, 0); in init()
527 gl.uniform1i(samplerLoc, 0); in init()
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Des2pStateChangeTests.cpp167 gl.uniform1i(samplerLoc, 0); in init()
211 gl.uniform1i(samplerLoc, 0); in init()
256 gl.uniform1i(samplerLoc, 0); in init()
310 gl.uniform1i(samplerLoc, 0); in init()
355 gl.uniform1i(samplerLoc, 0); in init()
397 gl.uniform1i(samplerLoc, 0); in init()
445 gl.uniform1i(samplerLoc, 0); in init()
491 gl.uniform1i(samplerLoc, 0); in init()
539 gl.uniform1i(samplerLoc, 0); in init()
581 gl.uniform1i(samplerLoc, 0); in init()
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Des2pTextureCases.cpp201 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
/external/deqp/external/openglcts/modules/common/
DglcSampleVariablesTests.cpp369 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampleMask"), m_sampleMask); in iterate()
438 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate()
442 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate()
443 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate()
448 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate()
449 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 1); in iterate()
742 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate()
746 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate()
747 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate()
752 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate()
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DglcRobustBufferAccessBehaviorTests.cpp1452 gl.uniform1i(0 /* location */, 0 /* texture unit */); in iterate()
1509 gl.uniform1i(0 /* location */, 0 /* texture unit */); in iterate()
1844 gl.uniform1i(0 /* location */, 0 /* image unit*/); in prepareTexture()
2073 gl.uniform1i(0 /* location */, 0 /* image unit*/); in verifyInvalidResults()
2076 gl.uniform1i(1 /* location */, 1 /* image unit*/); in verifyInvalidResults()
2321 gl.uniform1i(0 /* location */, 0 /* image unit*/); in verifyValidResults()
2324 gl.uniform1i(1 /* location */, 1 /* image unit*/); in verifyValidResults()
2682 gl.uniform1i(0 /* location */, 0 /* image unit*/); in setTextures()
2685 gl.uniform1i(1 /* location */, 1 /* image unit*/); in setTextures()
2902 gl.uniform1i(0 /* location */, 0 /* image unit*/); in verifyInvalidResults()
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DglcShaderIntegerMixTests.cpp493 gl.uniform1i(loc, 0); in test()
505 gl.uniform1i(loc, 1); in test()
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilitySampleVariablesTests.cpp367 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampleMask"), m_sampleMask); in iterate()
436 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate()
440 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate()
441 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate()
446 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate()
447 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 1); in iterate()
743 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); in iterate()
747 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); in iterate()
748 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); in iterate()
753 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); in iterate()
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Dgl4cSparseTexture2Tests.cpp1092 gl.uniform1i(1, 0 /* image_unit */); in writeDataToTexture()
1299 gl.uniform1i(1, 0 /* image_unit */); in verifyTextureData()
1301 gl.uniform1i(2, 1 /* image_unit */); in verifyTextureData()
1609 gl.uniform1i(1, 0); in UncommittedDepthStencil()
1869 gl.uniform1i(1, 0 /* image_unit */); in verifyTextureDataExtended()
1871 gl.uniform1i(2, 1 /* image_unit */); in verifyTextureDataExtended()
2011 gl.uniform1i(1, 0 /* image_unit */); in verifyAtomicOperations()
2013 gl.uniform1i(2, 1 /* image_unit */); in verifyAtomicOperations()
2015 gl.uniform1i(3, widthCommitted /* committed width */); in verifyAtomicOperations()
2728 gl.uniform1i(1, 0 /* image_unit */); in writeDataToTexture()
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Dgl4cTextureBarrierTests.cpp433 gl.uniform1i(loc, i); in iterate()
621 gl.uniform1i(m_blockSizeLoc, m_blockSize); in setupRenderPass()
629 gl.uniform1i(m_moduloLoc, m_modulo); in setupRenderPass()
Dgl4cSparseTextureClampTests.cpp405 gl.uniform1i(1, 0 /* sampler_unit */); in verifyLookupTextureData()
409 gl.uniform1i(2, widthCommitted /* committed region width */); in verifyLookupTextureData()
758 gl.uniform1i(1, 0 /* image_unit */); in writeDataToTexture()
914 gl.uniform1i(1, 0 /* sampler_unit */); in verifyLookupTextureData()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5SamplerArrayIndexing.cpp270 gl.uniform1i(samplers_uniform_location + 0, 0); in iterate()
275 gl.uniform1i(samplers_uniform_location + 1, 1); in iterate()
280 gl.uniform1i(samplers_uniform_location + 2, 2); in iterate()
285 gl.uniform1i(samplers_uniform_location + 3, 3); in iterate()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp363 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubImageToLUMAWorkaroundTexture()
366 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in copySubImageToLUMAWorkaroundTexture()
367 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in copySubImageToLUMAWorkaroundTexture()
542 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in blitColorBufferWithShader()
547 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in blitColorBufferWithShader()
548 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in blitColorBufferWithShader()
650 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubTexture()
656 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in copySubTexture()
657 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in copySubTexture()
661 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, in copySubTexture()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderRendering.cpp3359 …gl.uniform1i(is_indexed_draw_call_uniform_location, (drawcall_type == DRAW_CALL_TYPE_GL_DRAW_ELEME… in setUniformsBeforeDrawCall()
3362 gl.uniform1i(is_gl_line_loop_draw_call_uniform_location, (m_drawcall_mode == GL_LINE_LOOP)); in setUniformsBeforeDrawCall()
3363 gl.uniform1i(is_gl_line_strip_adjacency_draw_call_uniform_location, in setUniformsBeforeDrawCall()
3365 …gl.uniform1i(is_gl_lines_adjacency_draw_call_uniform_location, (m_drawcall_mode == GL_LINES_ADJACE… in setUniformsBeforeDrawCall()
3366 gl.uniform1i(is_gl_lines_draw_call_uniform_location, (m_drawcall_mode == GL_LINES)); in setUniformsBeforeDrawCall()
5347 gl.uniform1i(is_lines_output_uniform_location, m_output_type == SHADER_OUTPUT_TYPE_LINE_STRIP); in setUniformsBeforeDrawCall()
5348 gl.uniform1i(is_points_output_uniform_location, m_output_type == SHADER_OUTPUT_TYPE_POINTS); in setUniformsBeforeDrawCall()
5349 gl.uniform1i(is_triangle_fan_input_uniform_location, m_drawcall_mode == GL_TRIANGLE_FAN); in setUniformsBeforeDrawCall()
5350 gl.uniform1i(is_triangle_strip_input_uniform_location, m_drawcall_mode == GL_TRIANGLE_STRIP); in setUniformsBeforeDrawCall()
5351 …gl.uniform1i(is_triangles_adjacency_input_uniform_location, m_drawcall_mode == GL_TRIANGLES_ADJACE… in setUniformsBeforeDrawCall()
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/external/deqp/modules/gles3/functional/
Des3fShaderFragDataTests.cpp211 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate()
337 gl.uniform1i(indexLoc, ndx); in iterate()
Des3fFboTestUtil.cpp351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
615 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
723 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
Des3fShaderDiscardTests.cpp114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
363 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
365 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
Des31fMultisampleShaderRenderCase.cpp585 gl.uniform1i(samplerLocation, 0); in drawOneIteration()
643 gl.uniform1i(samplerLocation, 0); in drawOneIteration()
649 gl.uniform1i(sampleLocation, sampleNdx); in drawOneIteration()
Des31fTextureMultisampleTests.cpp504 gl.uniform1i (m_samplerProgramSamplerLoc, 0); in drawSample()
505 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx); in drawSample()
1027 gl.uniform1i (m_samplerProgramSamplerLoc, 0); in drawSample()
1028 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sample); in drawSample()
1498 gl.uniform1i(samplerLocation, 0); in sampleTexture()
1499 gl.uniform1i(maxSamplesLocation, m_numSamples); in sampleTexture()
1501 gl.uniform1i(layerLocation, s_textureLayer); in sampleTexture()
Des31fShaderUniformIntegerFunctionTests.cpp124 m_context.getRenderContext().getFunctions().uniform1i(m_value, m_input); in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate()
Des2fShaderDiscardTests.cpp134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferParamValueIntToFloatConversion.cpp207 gl.uniform1i(location, 0); in iterate()

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