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Searched refs:uniform1ui (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5SSBOArrayIndexing.cpp163 gl.uniform1ui(index_location, 1); in iterate()
174 gl.uniform1ui(index_location, 3); in iterate()
DesextcGPUShader5UniformBlocksArrayIndexing.cpp252 gl.uniform1ui(index_location, index_value); in drawAndCheckResult()
DesextcGPUShader5FmaAccuracy.cpp401 gl.uniform1ui(uniform_location, number_of_steps); in executePass()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackOverflowQueryTests.cpp1832 gl.uniform1ui(streamLoc, 0); in drawStreams()
1835 gl.uniform1ui(streamLoc, 1); in drawStreams()
1838 gl.uniform1ui(streamLoc, 2); in drawStreams()
1841 gl.uniform1ui(streamLoc, 3); in drawStreams()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl264 dst->uniform1ui = src.uniform1ui;
/external/deqp/external/openglcts/modules/gles3/
Des3cNumberParsingTests.cpp290 gl.uniform1ui(location, value); in initializeExpectedValue()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp967 gl.uniform1ui(n_max_samples_uniform_location, r16ui_max_samples); in iterate()
984 gl.uniform1ui(n_sample_uniform_location, n_sample); in iterate()
1670 gl.uniform1ui(n_bits_location, mask_bits_to_check); in iterate()
1671 gl.uniform1ui(n_bit_on_location, n_bit); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl202 gl->uniform1ui = &glUniform1ui;
DglwInitES31Direct.inl264 gl->uniform1ui = &glUniform1ui;
DglwInitES32Direct.inl308 gl->uniform1ui = &glUniform1ui;
DglwInitES30.inl202 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
DglwInitGL31.inl211 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
DglwInitGL30.inl200 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
DglwFunctions.inl746 glUniform1uiFunc uniform1ui; variable
DglwInitES31.inl264 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
DglwInitGL32.inl229 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
DglwInitGL33.inl248 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
DglwInitES32.inl308 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h131 void uniform1ui(UniformLocation locationPacked, GLuint v0); \
/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp297 gl.uniform1ui(iterCountLoc, product(m_workGroupSize)); in iterate()
Des31fSampleVariableTests.cpp1192 gl.uniform1ui(maskLoc, effectiveMask); in preDraw()
1707 gl.uniform1ui(selectorLoc, (deUint32)m_iteration); in preDraw()
2065 gl.uniform1ui(maskLoc, mask); in preDraw()
Des31fSynchronizationTests.cpp2262 gl.uniform1ui(deltaLocation, deltas[callNdx]); in iterate()
2501 gl.uniform1ui(evenCallNdxLocation, (deUint32)callNdx); in iterate()
2505 gl.uniform1ui(oddCallNdxLocation, (deUint32)callNdx); in iterate()
2766 gl.uniform1ui(deltaLocation, deltas[callNdx]); in iterate()
Des31fBasicComputeShaderTests.cpp782 gl.uniform1ui(gl.getUniformLocation(program0.getProgram(), "u_baseVal"), baseValue); in iterate()
1448 gl.uniform1ui(gl.getUniformLocation(program0.getProgram(), "u_baseVal"), baseValue); in iterate()
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp1026 ASSIGN("glUniform1uiEXT", uniform1ui); in initProcsDesktopGL()
1486 ASSIGN("glUniform1ui", uniform1ui); in initProcsDesktopGL()
2505 ASSIGN("glUniform1ui", uniform1ui); in initProcsGLES()
3813 uniform1ui = &glUniform1uiNULL; in initProcsDesktopGLNULL()
4273 uniform1ui = &glUniform1uiNULL; in initProcsDesktopGLNULL()
5291 uniform1ui = &glUniform1uiNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h312 PFNGLUNIFORM1UIPROC uniform1ui = nullptr; variable

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