Searched refs:uniform1uiv (Results 1 – 25 of 38) sorted by relevance
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 265 dst->uniform1uiv = src.uniform1uiv;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 203 gl->uniform1uiv = &glUniform1uiv;
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D | glwInitES31Direct.inl | 265 gl->uniform1uiv = &glUniform1uiv;
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D | glwInitES32Direct.inl | 309 gl->uniform1uiv = &glUniform1uiv;
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D | glwInitES30.inl | 203 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwInitGL31.inl | 212 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwInitGL30.inl | 201 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwFunctions.inl | 747 glUniform1uivFunc uniform1uiv; variable
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D | glwInitES31.inl | 265 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwInitGL32.inl | 230 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwInitGL33.inl | 249 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwInitES32.inl | 309 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwInitGL40.inl | 279 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwInitGL41.inl | 353 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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D | glwInitGL42.inl | 365 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
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/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 132 void uniform1uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 243 if (scalarSize == 1) gl.uniform1uiv(location, numValues, &values[0]); in iterate()
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D | es31fUniformLocationTests.cpp | 596 case glu::TYPE_UINT: gl.uniform1uiv(gotLoc, 1, uintBuf); break; in render()
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 1027 ASSIGN("glUniform1uivEXT", uniform1uiv); in initProcsDesktopGL() 1487 ASSIGN("glUniform1uiv", uniform1uiv); in initProcsDesktopGL() 2506 ASSIGN("glUniform1uiv", uniform1uiv); in initProcsGLES() 3814 uniform1uiv = &glUniform1uivNULL; in initProcsDesktopGLNULL() 4274 uniform1uiv = &glUniform1uivNULL; in initProcsDesktopGLNULL() 5292 uniform1uiv = &glUniform1uivNULL; in initProcsGLESNULL()
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D | ProgramGL.cpp | 613 mFunctions->uniform1uiv(uniLoc(location), count, v); in setUniform1uiv()
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D | DispatchTableGL_autogen.h | 313 PFNGLUNIFORM1UIVPROC uniform1uiv = nullptr; variable
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 277 gl.uniform1uiv(location, 1, u_data); in setUniform()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 184 gl.uniform1uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); in setUniformValue()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 747 gl->uniform1uiv = glUniform1uiv;
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 813 case TYPE_UINT: gl.uniform1uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; in setUniformValue()
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