Searched refs:uniform2 (Results 1 – 1 of 1) sorted by relevance
50 const sh::ShaderVariable &uniform2, in LinkValidateUniforms() argument60 bool validatePrecision = uniform1.staticUse && uniform2.staticUse && validatePrecisionFeature; in LinkValidateUniforms()62 uniform1, uniform2, validatePrecision, false, false, mismatchedStructFieldName); in LinkValidateUniforms()69 if (uniform1.binding != -1 && uniform2.binding != -1 && uniform1.binding != uniform2.binding) in LinkValidateUniforms()75 if (uniform1.location != -1 && uniform2.location != -1 && in LinkValidateUniforms()76 uniform1.location != uniform2.location) in LinkValidateUniforms()80 if (uniform1.offset != uniform2.offset) in LinkValidateUniforms()