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Searched refs:uniform2 (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp50 const sh::ShaderVariable &uniform2, in LinkValidateUniforms() argument
60 bool validatePrecision = uniform1.staticUse && uniform2.staticUse && validatePrecisionFeature; in LinkValidateUniforms()
62 uniform1, uniform2, validatePrecision, false, false, mismatchedStructFieldName); in LinkValidateUniforms()
69 if (uniform1.binding != -1 && uniform2.binding != -1 && uniform1.binding != uniform2.binding) in LinkValidateUniforms()
75 if (uniform1.location != -1 && uniform2.location != -1 && in LinkValidateUniforms()
76 uniform1.location != uniform2.location) in LinkValidateUniforms()
80 if (uniform1.offset != uniform2.offset) in LinkValidateUniforms()