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Searched refs:uniform2ui (Results 1 – 25 of 31) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl270 dst->uniform2ui = src.uniform2ui;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl208 gl->uniform2ui = &glUniform2ui;
DglwInitES31Direct.inl270 gl->uniform2ui = &glUniform2ui;
DglwInitES32Direct.inl314 gl->uniform2ui = &glUniform2ui;
DglwInitES30.inl208 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL31.inl217 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL30.inl206 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwFunctions.inl754 glUniform2uiFunc uniform2ui; variable
DglwInitES31.inl270 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL32.inl235 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL33.inl254 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitES32.inl314 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL40.inl286 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL41.inl360 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL42.inl372 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL44.inl420 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL43.inl411 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL45.inl521 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
DglwInitGL46.inl525 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h133 void uniform2ui(UniformLocation locationPacked, GLuint v0, GLuint v1); \
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp1028 ASSIGN("glUniform2uiEXT", uniform2ui); in initProcsDesktopGL()
1488 ASSIGN("glUniform2ui", uniform2ui); in initProcsDesktopGL()
2507 ASSIGN("glUniform2ui", uniform2ui); in initProcsGLES()
3815 uniform2ui = &glUniform2uiNULL; in initProcsDesktopGLNULL()
4275 uniform2ui = &glUniform2uiNULL; in initProcsDesktopGLNULL()
5293 uniform2ui = &glUniform2uiNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h314 PFNGLUNIFORM2UIPROC uniform2ui = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl754 gl->uniform2ui = glUniform2ui;
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp987 gl.uniform2ui(x1y1_uniform_location, x, y); in iterate()
Des31cSeparateShaderObjsTests.cpp1348 gl.uniform2ui(location[1], value[0], value[1]); in activeUniformui()

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