Searched refs:uniform3uiv (Results 1 – 25 of 38) sorted by relevance
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 277 dst->uniform3uiv = src.uniform3uiv;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 215 gl->uniform3uiv = &glUniform3uiv;
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D | glwInitES31Direct.inl | 277 gl->uniform3uiv = &glUniform3uiv;
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D | glwInitES32Direct.inl | 321 gl->uniform3uiv = &glUniform3uiv;
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D | glwInitES30.inl | 215 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwInitGL31.inl | 224 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwInitGL30.inl | 213 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwFunctions.inl | 763 glUniform3uivFunc uniform3uiv; variable
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D | glwInitES31.inl | 277 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwInitGL32.inl | 242 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwInitGL33.inl | 261 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwInitES32.inl | 321 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwInitGL40.inl | 295 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwInitGL41.inl | 369 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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D | glwInitGL42.inl | 381 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
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/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 136 void uniform3uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 245 else if (scalarSize == 3) gl.uniform3uiv(location, numValues, &values[0]); in iterate()
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D | es31fUniformLocationTests.cpp | 598 case glu::TYPE_UINT_VEC3: gl.uniform3uiv(gotLoc, 1, uintBuf); break; in render()
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 1031 ASSIGN("glUniform3uivEXT", uniform3uiv); in initProcsDesktopGL() 1491 ASSIGN("glUniform3uiv", uniform3uiv); in initProcsDesktopGL() 2510 ASSIGN("glUniform3uiv", uniform3uiv); in initProcsGLES() 3818 uniform3uiv = &glUniform3uivNULL; in initProcsDesktopGLNULL() 4278 uniform3uiv = &glUniform3uivNULL; in initProcsDesktopGLNULL() 5296 uniform3uiv = &glUniform3uivNULL; in initProcsGLESNULL()
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D | ProgramGL.cpp | 639 mFunctions->uniform3uiv(uniLoc(location), count, v); in setUniform3uiv()
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D | DispatchTableGL_autogen.h | 317 PFNGLUNIFORM3UIVPROC uniform3uiv = nullptr; variable
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 283 gl.uniform3uiv(location, 1, u_data); in setUniform()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 190 gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); in setUniformValue()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 763 gl->uniform3uiv = glUniform3uiv;
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 815 …case TYPE_UINT_VEC3: gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; in setUniformValue()
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