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Searched refs:uniform3uiv (Results 1 – 25 of 38) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl277 dst->uniform3uiv = src.uniform3uiv;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl215 gl->uniform3uiv = &glUniform3uiv;
DglwInitES31Direct.inl277 gl->uniform3uiv = &glUniform3uiv;
DglwInitES32Direct.inl321 gl->uniform3uiv = &glUniform3uiv;
DglwInitES30.inl215 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwInitGL31.inl224 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwInitGL30.inl213 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwFunctions.inl763 glUniform3uivFunc uniform3uiv; variable
DglwInitES31.inl277 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwInitGL32.inl242 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwInitGL33.inl261 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwInitES32.inl321 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwInitGL40.inl295 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwInitGL41.inl369 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
DglwInitGL42.inl381 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h136 void uniform3uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp245 else if (scalarSize == 3) gl.uniform3uiv(location, numValues, &values[0]); in iterate()
Des31fUniformLocationTests.cpp598 case glu::TYPE_UINT_VEC3: gl.uniform3uiv(gotLoc, 1, uintBuf); break; in render()
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp1031 ASSIGN("glUniform3uivEXT", uniform3uiv); in initProcsDesktopGL()
1491 ASSIGN("glUniform3uiv", uniform3uiv); in initProcsDesktopGL()
2510 ASSIGN("glUniform3uiv", uniform3uiv); in initProcsGLES()
3818 uniform3uiv = &glUniform3uivNULL; in initProcsDesktopGLNULL()
4278 uniform3uiv = &glUniform3uivNULL; in initProcsDesktopGLNULL()
5296 uniform3uiv = &glUniform3uivNULL; in initProcsGLESNULL()
DProgramGL.cpp639 mFunctions->uniform3uiv(uniLoc(location), count, v); in setUniform3uiv()
DDispatchTableGL_autogen.h317 PFNGLUNIFORM3UIVPROC uniform3uiv = nullptr; variable
/external/deqp/external/openglcts/modules/gl/
Dgl3cGPUShader5Tests.cpp283 gl.uniform3uiv(location, 1, u_data); in setUniform()
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp190 gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); in setUniformValue()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl763 gl->uniform3uiv = glUniform3uiv;
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp815 …case TYPE_UINT_VEC3: gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; in setUniformValue()

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