/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 108 context.uniform4fv(location, 1, color.getPtr()); in setColor() 192 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMin"), 1, gradientMin.getPtr()); in setGradient() 193 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMax"), 1, gradientMax.getPtr()); in setGradient() 352 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms() 353 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms() 356 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr()); in setUniforms() 357 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr()); in setUniforms() 506 gl.uniform4fv(gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr()); in setUniforms() 507 gl.uniform4fv(gl.getUniformLocation(program, "u_bias"), 1, m_texBias.getPtr()); in setUniforms() 617 gl.uniform4fv (gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr()); in setUniforms() [all …]
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D | es3fMultiviewTests.cpp | 279 gl.uniform4fv(colorUniform, 2, COLOR_VALUES); in iterate()
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D | es3fShaderInvarianceTests.cpp | 286 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate() 330 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
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D | es3fDepthTests.cpp | 88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
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D | es3fFragDepthTests.cpp | 391 gl.uniform4fv(colorLoc, 1, color.getPtr()); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 195 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms() 196 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms() 199 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr()); in setUniforms() 200 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr()); in setUniforms() 366 gl.uniform4fv(gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr()); in setUniforms() 367 gl.uniform4fv(gl.getUniformLocation(program, "u_bias"), 1, m_texBias.getPtr()); in setUniforms()
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D | es31fShaderSharedVarTests.cpp | 209 else if (scalarSize == 4) gl.uniform4fv(location, numValues, &values[0]); in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 601 gl.uniform4fv(outerLevelUniformLocation, 1 /* count */, outer_levels); in drawPatch() 620 gl.uniform4fv(stencilPassColorUniformLocation, 1, m_stencil_pass_color); in drawPatch() 653 gl.uniform4fv(stencilPassColorUniformLocation, 1 /* count */, m_stencil_pass_color); in drawPatch()
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D | esextcTessellationShaderVertexOrdering.cpp | 431 gl.uniform4fv(outer_tess_level_uniform_location, 1 /* count */, test_iteration.outer_tess_levels); in initTestIteration()
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 462 gl.uniform4fv(gl.getUniformLocation(prog, "u_colorScale"), 1, params.colorScale.getPtr()); in renderQuad() 463 gl.uniform4fv(gl.getUniformLocation(prog, "u_colorBias"), 1, params.colorBias.getPtr()); in renderQuad()
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D | glsScissorTests.cpp | 409 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.m_data); in render() 493 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.getPtr()); in render() 868 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, clearColor.f); in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderInvarianceTests.cpp | 286 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate() 330 gl.uniform4fv (colorLoc, 1, color.getPtr()); in iterate()
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D | es2fDepthTests.cpp | 85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 130 gl->uniform4fv = &glUniform4fv;
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D | glwInitES30Direct.inl | 217 gl->uniform4fv = &glUniform4fv;
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D | glwInitES20.inl | 130 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
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D | glwInitES31Direct.inl | 279 gl->uniform4fv = &glUniform4fv;
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 279 dst->uniform4fv = src.uniform4fv;
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedBlending.cpp | 229 …gl.uniform4fv(gl.getUniformLocation(program.getProgram(), os.str().c_str()), 1, &colors[i % 4][0]); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 178 virtual void uniform4fv (deInt32 index, deInt32 count, const float*);
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D | sglrContext.hpp | 166 virtual void uniform4fv (deInt32 index, deInt32 count, const float*) = DE_NULL;
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 878 gl.uniform4fv(specialLoc, 1, (const float*)uniformValue.getPtr()); in iterate() 1594 gl.uniform4fv(specialLoc, 1, (const float*)uniformValue.getPtr()); in testFBO() 1670 gl.uniform4fv(uColorLoc, 1, color.getPtr()); in drawTestImage()
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/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 167 void uniform4fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 376 gl.uniform4fv(colorLoc, 1, color.getPtr()); in iterate()
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/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 169 fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv); in GrGLTestInterface()
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