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Searched refs:uniform4uiv (Results 1 – 25 of 39) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl283 dst->uniform4uiv = src.uniform4uiv;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl221 gl->uniform4uiv = &glUniform4uiv;
DglwInitES31Direct.inl283 gl->uniform4uiv = &glUniform4uiv;
DglwInitES32Direct.inl327 gl->uniform4uiv = &glUniform4uiv;
DglwInitES30.inl221 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwInitGL31.inl230 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwInitGL30.inl219 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwFunctions.inl771 glUniform4uivFunc uniform4uiv; variable
DglwInitES31.inl283 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwInitGL32.inl248 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwInitGL33.inl267 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwInitES32.inl327 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwInitGL40.inl303 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwInitGL41.inl377 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
DglwInitGL42.inl389 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h138 void uniform4uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp246 else if (scalarSize == 4) gl.uniform4uiv(location, numValues, &values[0]); in iterate()
Des31fUniformLocationTests.cpp599 case glu::TYPE_UINT_VEC4: gl.uniform4uiv(gotLoc, 1, uintBuf); break; in render()
Des31fShaderFramebufferFetchTests.cpp507 m_gl.uniform4uiv(colorLocation, 1, color.asUint().getPtr()); in genUniformColor()
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp1033 ASSIGN("glUniform4uivEXT", uniform4uiv); in initProcsDesktopGL()
1493 ASSIGN("glUniform4uiv", uniform4uiv); in initProcsDesktopGL()
2512 ASSIGN("glUniform4uiv", uniform4uiv); in initProcsGLES()
3820 uniform4uiv = &glUniform4uivNULL; in initProcsDesktopGLNULL()
4280 uniform4uiv = &glUniform4uivNULL; in initProcsDesktopGLNULL()
5298 uniform4uiv = &glUniform4uivNULL; in initProcsGLESNULL()
DProgramGL.cpp652 mFunctions->uniform4uiv(uniLoc(location), count, v); in setUniform4uiv()
DDispatchTableGL_autogen.h319 PFNGLUNIFORM4UIVPROC uniform4uiv = nullptr; variable
/external/deqp/external/openglcts/modules/gl/
Dgl3cGPUShader5Tests.cpp286 gl.uniform4uiv(location, 1, u_data); in setUniform()
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp193 gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); in setUniformValue()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl771 gl->uniform4uiv = glUniform4uiv;

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