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Searched refs:uniformBaseInstance (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp172 ShaderVariable uniformBaseVertex, uniformBaseInstance; in EmulateGLBaseVertexBaseInstance() local
235 uniformBaseInstance.name = kEmulatedGLBaseInstanceName.data(); in EmulateGLBaseVertexBaseInstance()
236 uniformBaseInstance.mappedName = kEmulatedGLBaseInstanceName.data(); in EmulateGLBaseVertexBaseInstance()
237 uniformBaseInstance.type = GLVariableType(type); in EmulateGLBaseVertexBaseInstance()
238 uniformBaseInstance.precision = GLVariablePrecision(type); in EmulateGLBaseVertexBaseInstance()
239 uniformBaseInstance.staticUse = in EmulateGLBaseVertexBaseInstance()
241 uniformBaseInstance.active = true; in EmulateGLBaseVertexBaseInstance()
242 uniformBaseInstance.binding = type.getLayoutQualifier().binding; in EmulateGLBaseVertexBaseInstance()
243 uniformBaseInstance.location = type.getLayoutQualifier().location; in EmulateGLBaseVertexBaseInstance()
244 uniformBaseInstance.offset = type.getLayoutQualifier().offset; in EmulateGLBaseVertexBaseInstance()
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