Searched refs:uniformBaseInstance (Results 1 – 1 of 1) sorted by relevance
172 ShaderVariable uniformBaseVertex, uniformBaseInstance; in EmulateGLBaseVertexBaseInstance() local235 uniformBaseInstance.name = kEmulatedGLBaseInstanceName.data(); in EmulateGLBaseVertexBaseInstance()236 uniformBaseInstance.mappedName = kEmulatedGLBaseInstanceName.data(); in EmulateGLBaseVertexBaseInstance()237 uniformBaseInstance.type = GLVariableType(type); in EmulateGLBaseVertexBaseInstance()238 uniformBaseInstance.precision = GLVariablePrecision(type); in EmulateGLBaseVertexBaseInstance()239 uniformBaseInstance.staticUse = in EmulateGLBaseVertexBaseInstance()241 uniformBaseInstance.active = true; in EmulateGLBaseVertexBaseInstance()242 uniformBaseInstance.binding = type.getLayoutQualifier().binding; in EmulateGLBaseVertexBaseInstance()243 uniformBaseInstance.location = type.getLayoutQualifier().location; in EmulateGLBaseVertexBaseInstance()244 uniformBaseInstance.offset = type.getLayoutQualifier().offset; in EmulateGLBaseVertexBaseInstance()[all …]