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/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp172 ShaderVariable uniformBaseVertex, uniformBaseInstance; in EmulateGLBaseVertexBaseInstance() local
200 uniformBaseVertex.name = kEmulatedGLBaseVertexName.data(); in EmulateGLBaseVertexBaseInstance()
201 uniformBaseVertex.mappedName = kEmulatedGLBaseVertexName.data(); in EmulateGLBaseVertexBaseInstance()
202 uniformBaseVertex.type = GLVariableType(type); in EmulateGLBaseVertexBaseInstance()
203 uniformBaseVertex.precision = GLVariablePrecision(type); in EmulateGLBaseVertexBaseInstance()
204 uniformBaseVertex.staticUse = symbolTable->isStaticallyUsed(*builtInVariableBaseVertex); in EmulateGLBaseVertexBaseInstance()
205 uniformBaseVertex.active = true; in EmulateGLBaseVertexBaseInstance()
206 uniformBaseVertex.binding = type.getLayoutQualifier().binding; in EmulateGLBaseVertexBaseInstance()
207 uniformBaseVertex.location = type.getLayoutQualifier().location; in EmulateGLBaseVertexBaseInstance()
208 uniformBaseVertex.offset = type.getLayoutQualifier().offset; in EmulateGLBaseVertexBaseInstance()
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