Searched refs:uniformBaseVertex (Results 1 – 1 of 1) sorted by relevance
172 ShaderVariable uniformBaseVertex, uniformBaseInstance; in EmulateGLBaseVertexBaseInstance() local200 uniformBaseVertex.name = kEmulatedGLBaseVertexName.data(); in EmulateGLBaseVertexBaseInstance()201 uniformBaseVertex.mappedName = kEmulatedGLBaseVertexName.data(); in EmulateGLBaseVertexBaseInstance()202 uniformBaseVertex.type = GLVariableType(type); in EmulateGLBaseVertexBaseInstance()203 uniformBaseVertex.precision = GLVariablePrecision(type); in EmulateGLBaseVertexBaseInstance()204 uniformBaseVertex.staticUse = symbolTable->isStaticallyUsed(*builtInVariableBaseVertex); in EmulateGLBaseVertexBaseInstance()205 uniformBaseVertex.active = true; in EmulateGLBaseVertexBaseInstance()206 uniformBaseVertex.binding = type.getLayoutQualifier().binding; in EmulateGLBaseVertexBaseInstance()207 uniformBaseVertex.location = type.getLayoutQualifier().location; in EmulateGLBaseVertexBaseInstance()208 uniformBaseVertex.offset = type.getLayoutQualifier().offset; in EmulateGLBaseVertexBaseInstance()[all …]