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Searched refs:uniformBlocks (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/
DCollectVariables.h28 std::vector<InterfaceBlock> *uniformBlocks,
DCollectVariables.cpp122 std::vector<InterfaceBlock> *uniformBlocks,
258 std::vector<sh::InterfaceBlock> *uniformBlocks, in CollectVariablesTraverser() argument
273 mUniformBlocks(uniformBlocks), in CollectVariablesTraverser()
1292 std::vector<InterfaceBlock> *uniformBlocks, in CollectVariables() argument
1303 uniformBlocks, shaderStorageBlocks, hashFunction, symbolTable, shaderType, in CollectVariables()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp420 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv()
459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex()
1179 …for(unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlocks.size(); uniformBlockInde… in applyUniformBuffers()
1181 UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in applyUniformBuffers()
2080 uniformBlocks.push_back(new UniformBlock(block.name, i, block.dataSize, memberUniformIndexes)); in defineUniformBlock()
2081 uniformBlocks[uniformBlocks.size() - 1]->setRegisterIndex(shader->getType(), regIndex); in defineUniformBlock()
2086uniformBlocks.push_back(new UniformBlock(block.name, GL_INVALID_INDEX, block.dataSize, memberUnifo… in defineUniformBlock()
2087uniformBlocks[uniformBlocks.size() - 1]->setRegisterIndex(shader->getType(), block.registerIndex); in defineUniformBlock()
2097 uniformBlocks[blockIndex + i]->setRegisterIndex(shader->getType(), regIndex); in defineUniformBlock()
2657 while(!uniformBlocks.empty()) in unlink()
[all …]
DProgram.h313 UniformBlockArray uniformBlocks; variable
/external/angle/src/libANGLE/
DProgramLinkedResources.cpp1529 const std::vector<sh::InterfaceBlock> &uniformBlocks = shader->getUniformBlocks(); in LinkValidateProgramGlobalNames() local
1530 for (const auto &uniformBlock : uniformBlocks) in LinkValidateProgramGlobalNames()
DProgram.cpp3902 const auto &uniformBlocks = shader->getUniformBlocks(); in linkInterfaceBlocks() local
3903 if (!uniformBlocks.empty()) in linkInterfaceBlocks()
3906 static_cast<GLuint>(caps.maxShaderUniformBlocks[shaderType]), uniformBlocks, in linkInterfaceBlocks()
3912 allShaderUniformBlocks[shaderType] = &uniformBlocks; in linkInterfaceBlocks()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp1486 const std::vector<gl::InterfaceBlock> &uniformBlocks = program->getState().getUniformBlocks(); in CaptureUpdateUniformBlockIndexes() local
1488 for (GLuint index = 0; index < uniformBlocks.size(); ++index) in CaptureUpdateUniformBlockIndexes()
1496 CaptureString(uniformBlocks[index].name.c_str(), &nameParam); in CaptureUpdateUniformBlockIndexes()
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp817 const std::vector<gl::InterfaceBlock> &uniformBlocks = programExecutable.getUniformBlocks(); in AssignNonTextureBindings() local
818 AssignInterfaceBlockBindings(options, programExecutable, uniformBlocks, shaderType, in AssignNonTextureBindings()