Searched refs:uniformBufferIndex (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | UniformBufferTest.cpp | 664 GLuint uniformBufferIndex = glGetUniformBlockIndex(program, "uni"); in TEST_P() local 665 ASSERT_NE(GL_INVALID_INDEX, uniformBufferIndex); in TEST_P() 699 glUniformBlockBinding(program, uniformBufferIndex, 5); in TEST_P() 890 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local 906 glUniformBlockBinding(program, uniformBufferIndex, 0); in TEST_P() 939 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData[0]"); in TEST_P() local 965 glUniformBlockBinding(program, uniformBufferIndex, 0); in TEST_P() 997 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local 1014 glUniformBlockBinding(program, uniformBufferIndex, 0); in TEST_P() 1049 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local [all …]
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D | ComputeShaderTest.cpp | 2585 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "uni"); in TEST_P() local 2586 EXPECT_NE(uniformBufferIndex, -1); in TEST_P() 2591 glUniformBlockBinding(program, uniformBufferIndex, 0); in TEST_P()
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/external/angle/src/libANGLE/ |
D | State.cpp | 2118 for (size_t uniformBufferIndex : mBoundUniformBuffersMask) in detachBuffer() local 2120 OffsetBindingPointer<Buffer> &binding = mUniformBuffers[uniformBufferIndex]; in detachBuffer() 2125 mBoundUniformBuffersMask.reset(uniformBufferIndex); in detachBuffer() 3627 void State::onUniformBufferStateChange(size_t uniformBufferIndex) in onUniformBufferStateChange() argument
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D | State.h | 784 void onUniformBufferStateChange(size_t uniformBufferIndex);
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