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Searched refs:uniformBufferIndex (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/tests/gl_tests/
DUniformBufferTest.cpp664 GLuint uniformBufferIndex = glGetUniformBlockIndex(program, "uni"); in TEST_P() local
665 ASSERT_NE(GL_INVALID_INDEX, uniformBufferIndex); in TEST_P()
699 glUniformBlockBinding(program, uniformBufferIndex, 5); in TEST_P()
890 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local
906 glUniformBlockBinding(program, uniformBufferIndex, 0); in TEST_P()
939 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData[0]"); in TEST_P() local
965 glUniformBlockBinding(program, uniformBufferIndex, 0); in TEST_P()
997 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local
1014 glUniformBlockBinding(program, uniformBufferIndex, 0); in TEST_P()
1049 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "lightData"); in TEST_P() local
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DComputeShaderTest.cpp2585 GLint uniformBufferIndex = glGetUniformBlockIndex(program, "uni"); in TEST_P() local
2586 EXPECT_NE(uniformBufferIndex, -1); in TEST_P()
2591 glUniformBlockBinding(program, uniformBufferIndex, 0); in TEST_P()
/external/angle/src/libANGLE/
DState.cpp2118 for (size_t uniformBufferIndex : mBoundUniformBuffersMask) in detachBuffer() local
2120 OffsetBindingPointer<Buffer> &binding = mUniformBuffers[uniformBufferIndex]; in detachBuffer()
2125 mBoundUniformBuffersMask.reset(uniformBufferIndex); in detachBuffer()
3627 void State::onUniformBufferStateChange(size_t uniformBufferIndex) in onUniformBufferStateChange() argument
DState.h784 void onUniformBufferStateChange(size_t uniformBufferIndex);