/external/angle/src/libANGLE/ |
D | GLES1Renderer.cpp | 57 GLES1UniformBuffers &uniformBuffers = mUniformBuffers; in prepareForDraw() local 80 uniformBuffers.clipPlaneEnables[i] = glState->getEnableFeature(GL_CLIP_PLANE0 + i); in prepareForDraw() 81 enableClipPlanes = enableClipPlanes || uniformBuffers.clipPlaneEnables[i]; in prepareForDraw() 89 std::array<GLint, kTexUnitCount> &tex2DEnables = uniformBuffers.tex2DEnables; in prepareForDraw() 90 std::array<GLint, kTexUnitCount> &texCubeEnables = uniformBuffers.texCubeEnables; in prepareForDraw() 94 Vec4Uniform *cropRectBuffer = uniformBuffers.texCropRects.data(); in prepareForDraw() 203 Mat4Uniform *textureMatrixBuffer = uniformBuffers.textureMatrices.data(); in prepareForDraw() 212 reinterpret_cast<float *>(uniformBuffers.textureMatrices.data())); in prepareForDraw() 221 uniformBuffers.texEnvModes[i] = ToGLenum(env.mode); in prepareForDraw() 222 uniformBuffers.texCombineRgbs[i] = ToGLenum(env.combineRgb); in prepareForDraw() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/descriptor_indexing/ |
D | vktDescriptorSetsIndexingTestsUtils.cpp | 701 deUint32 uniformBuffers = 0; in computeMaxPerStageDescriptorCount() local 718 …uniformBuffers = deMinu32( descriptorProps.maxPerStageDescriptorUpdateAfterBindUniformBuffers, … in computeMaxPerStageDescriptorCount() 729 …uniformBuffers = deMinu32( deviceProps.limits.maxPerStageDescriptorUniformBuffers, devicePro… in computeMaxPerStageDescriptorCount() 740 uniformBuffers = deMinu32( uniformBuffers, 16); in computeMaxPerStageDescriptorCount() 756 …case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: result = deMinu32(resources, uniformBuffers); brea… in computeMaxPerStageDescriptorCount()
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/external/angle/src/compiler/translator/TranslatorMetalDirect/ |
D | Pipeline.h | 116 PipelineScoped<TStructure> uniformBuffers; member
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D | Pipeline.cpp | 487 uniformBuffers, in matches()
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D | EmitMetal.cpp | 1187 const bool hasUniformBufferIndicies = mPipelineStructs.uniformBuffers.external == &structure; in emitStructDeclaration() 1792 else if (mPipelineStructs.uniformBuffers.matches(*structure)) in emitFunctionParameter()
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D | RewritePipelines.cpp | 966 {Pipeline::Type::UniformBuffer, outStructs.uniformBuffers, nullptr}, in RewritePipelines()
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 200 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
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D | PixelProcessor.hpp | 202 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
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D | VertexProcessor.cpp | 194 void VertexProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument 199 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
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D | PixelProcessor.cpp | 162 void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) in lockUniformBuffers() argument 167 uniformBuffers[i] = uniformBufferInfo[i].buffer; in lockUniformBuffers()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 1162 void Program::applyUniformBuffers(Device *device, BufferBinding* uniformBuffers) in applyUniformBuffers() argument 1205 Buffer* vsBuffer = (index != -1) ? (Buffer*)uniformBuffers[index].get() : nullptr; in applyUniformBuffers() 1207 …vsBuffer ? vsBuffer->getResource() : nullptr, (index != -1) ? uniformBuffers[index].getOffset() : … in applyUniformBuffers() 1209 Buffer* psBuffer = (index != -1) ? (Buffer*)uniformBuffers[index].get() : nullptr; in applyUniformBuffers() 1211 …psBuffer ? psBuffer->getResource() : nullptr, (index != -1) ? uniformBuffers[index].getOffset() : … in applyUniformBuffers()
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D | Program.h | 177 void applyUniformBuffers(Device *device, BufferBinding* uniformBuffers);
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D | Context.cpp | 244 mState.uniformBuffers[i].set(nullptr, 0, 0); in ~Context() 1265 mState.uniformBuffers[index].set(bufferObject, static_cast<int>(offset), static_cast<int>(size)); in bindIndexedUniformBuffer() 2494 const BufferBinding& uniformBuffer = mState.uniformBuffers[index]; in getUniformBufferiv() 3135 programObject->applyUniformBuffers(device, mState.uniformBuffers); in applyShaders()
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D | Context.h | 384 BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member
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/external/angle/src/tests/gl_tests/ |
D | UniformBufferTest.cpp | 722 std::array<GLBuffer, 2> uniformBuffers; in TEST_P() local 739 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffers[0].get()); in TEST_P() 742 glBindBufferBase(GL_UNIFORM_BUFFER, 2, uniformBuffers[0].get()); in TEST_P() 744 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffers[1].get()); in TEST_P() 747 glBindBufferBase(GL_UNIFORM_BUFFER, 3, uniformBuffers[1].get()); in TEST_P()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 4225 const gl::BufferVector &uniformBuffers = mState.getOffsetBindingPointerUniformBuffers(); in invalidateCurrentShaderResources() local 4226 AppendBufferVectorToDesc(&mShaderBuffersDescriptorDesc, uniformBuffers, in invalidateCurrentShaderResources()
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