Searched refs:uniformId (Results 1 – 3 of 3) sorted by relevance
2493 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() local2495 uniformIndices[uniformId] = GL_INVALID_INDEX; in GetUniformIndices()2500 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() local2502 uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); in GetUniformIndices()2551 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() local2553 const GLuint index = uniformIndices[uniformId]; in GetActiveUniformsiv()2561 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() local2563 const GLuint index = uniformIndices[uniformId]; in GetActiveUniformsiv()2564 params[uniformId] = programObject->getActiveUniformi(index, pname); in GetActiveUniformsiv()
7586 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in getUniformIndices() local7588 uniformIndices[uniformId] = GL_INVALID_INDEX; in getUniformIndices()7593 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in getUniformIndices() local7595 uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); in getUniformIndices()7607 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in getActiveUniformsiv() local7609 const GLuint index = uniformIndices[uniformId]; in getActiveUniformsiv()7610 params[uniformId] = GetUniformResourceProperty(programObject, index, pname); in getActiveUniformsiv()
4190 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in ValidateGetActiveUniformsiv() local4192 const GLuint index = uniformIndices[uniformId]; in ValidateGetActiveUniformsiv()