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Searched refs:uniformId (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2493 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() local
2495 uniformIndices[uniformId] = GL_INVALID_INDEX; in GetUniformIndices()
2500 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetUniformIndices() local
2502 uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); in GetUniformIndices()
2551 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() local
2553 const GLuint index = uniformIndices[uniformId]; in GetActiveUniformsiv()
2561 for(int uniformId = 0; uniformId < uniformCount; uniformId++) in GetActiveUniformsiv() local
2563 const GLuint index = uniformIndices[uniformId]; in GetActiveUniformsiv()
2564 params[uniformId] = programObject->getActiveUniformi(index, pname); in GetActiveUniformsiv()
/external/angle/src/libANGLE/
DContext.cpp7586 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in getUniformIndices() local
7588 uniformIndices[uniformId] = GL_INVALID_INDEX; in getUniformIndices()
7593 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in getUniformIndices() local
7595 uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); in getUniformIndices()
7607 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in getActiveUniformsiv() local
7609 const GLuint index = uniformIndices[uniformId]; in getActiveUniformsiv()
7610 params[uniformId] = GetUniformResourceProperty(programObject, index, pname); in getActiveUniformsiv()
DvalidationES3.cpp4190 for (int uniformId = 0; uniformId < uniformCount; uniformId++) in ValidateGetActiveUniformsiv() local
4192 const GLuint index = uniformIndices[uniformId]; in ValidateGetActiveUniformsiv()