Searched refs:uniformMapEntry (Results 1 – 1 of 1) sorted by relevance
230 auto uniformMapEntry = mUniformMapOut->find(name); in visitNamedOpaqueObject() local231 if (uniformMapEntry == mUniformMapOut->end()) in visitNamedOpaqueObject()243 auto uniformMapEntry = mUniformMapOut->find(name); in encodeVariable() local246 if (uniformMapEntry != mUniformMapOut->end()) in encodeVariable()248 d3dUniform = uniformMapEntry->second; in encodeVariable()