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Searched refs:uniformMatrix3x4fv (Results 1 – 25 of 38) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl290 dst->uniformMatrix3x4fv = src.uniformMatrix3x4fv;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl228 gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv;
DglwInitES31Direct.inl290 gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv;
DglwInitES32Direct.inl334 gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv;
DglwInitES30.inl228 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitGL31.inl237 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitGL30.inl225 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwFunctions.inl784 glUniformMatrix3x4fvFunc uniformMatrix3x4fv; variable
DglwInitES31.inl290 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitGL32.inl255 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitGL33.inl274 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitES32.inl334 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitGL40.inl316 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitGL41.inl390 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitGL42.inl402 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
DglwInitGL44.inl450 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h148 void uniformMatrix3x4fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp287 … case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
Des31fUniformLocationTests.cpp612 case glu::TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(gotLoc, 1, false, floatBuf); break; in render()
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp1424 ASSIGN("glUniformMatrix3x4fv", uniformMatrix3x4fv); in initProcsDesktopGL()
2517 ASSIGN("glUniformMatrix3x4fv", uniformMatrix3x4fv); in initProcsGLES()
4211 uniformMatrix3x4fv = &glUniformMatrix3x4fvNULL; in initProcsDesktopGLNULL()
5303 uniformMatrix3x4fv = &glUniformMatrix3x4fvNULL; in initProcsGLESNULL()
DProgramGL.cpp785 mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value); in setUniformMatrix3x4fv()
DDispatchTableGL_autogen.h252 PFNGLUNIFORMMATRIX3X4FVPROC uniformMatrix3x4fv = nullptr; variable
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp205 gl.uniformMatrix3x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); in setUniformValue()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl784 gl->uniformMatrix3x4fv = glUniformMatrix3x4fv;
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp820 …case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); b… in setUniformValue()

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