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Searched refs:uniformMatrix4fv (Results 1 – 25 of 56) sorted by relevance

123

/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl135 gl->uniformMatrix4fv = &glUniformMatrix4fv;
DglwInitES30Direct.inl229 gl->uniformMatrix4fv = &glUniformMatrix4fv;
DglwInitES20.inl135 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
DglwInitES31Direct.inl291 gl->uniformMatrix4fv = &glUniformMatrix4fv;
DglwInitES32Direct.inl335 gl->uniformMatrix4fv = &glUniformMatrix4fv;
DglwInitES30.inl229 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
DglwInitGL31.inl238 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
DglwInitGL30.inl226 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
DglwFunctions.inl786 glUniformMatrix4fvFunc uniformMatrix4fv; variable
DglwInitES31.inl291 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
DglwInitGL32.inl256 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
DglwInitGL33.inl275 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
DglwInitES32.inl335 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl291 dst->uniformMatrix4fv = src.uniformMatrix4fv;
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp184 …virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const floa…
DsglrContext.hpp172 …virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *v…
DsglrGLContext.cpp771 void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *v… in uniformMatrix4fv() function in sglr::GLContext
/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp290 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
Des31fUniformLocationTests.cpp616 case glu::TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(gotLoc, 1, false, floatBuf); break; in render()
/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h174 void uniformMatrix4fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
/external/skqp/src/gpu/gl/
DGrGLTestInterface.cpp173 fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv); in GrGLTestInterface()
/external/deqp/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.cpp700 gl.uniformMatrix4fv(matrixLocation, 1, GL_FALSE, projectionMatrix); in drawTexture()
DglcShaderLibraryCase.cpp157 gl.uniformMatrix4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); in setUniformValue()
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp571 ASSIGN("glUniformMatrix4fvARB", uniformMatrix4fv); in initProcsDesktopGL()
1377 ASSIGN("glUniformMatrix4fv", uniformMatrix4fv); in initProcsDesktopGL()
2407 ASSIGN("glUniformMatrix4fv", uniformMatrix4fv); in initProcsGLES()
3359 uniformMatrix4fv = &glUniformMatrix4fvNULL; in initProcsDesktopGLNULL()
4164 uniformMatrix4fv = &glUniformMatrix4fvNULL; in initProcsDesktopGLNULL()
5193 uniformMatrix4fv = &glUniformMatrix4fvNULL; in initProcsGLESNULL()
DProgramGL.cpp700 mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value); in setUniformMatrix4fv()

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