Searched refs:uniformScaleAndTranslate (Results 1 – 1 of 1) sorted by relevance
348 float uniformScaleAndTranslate[4] = {2.f / target->fWidth, -1.f, 2.f / target->fHeight, -1.f}; in drawSDFGlyphs() local349 callgl(Uniform4fv, fDstScaleAndTranslateLocation, 1, uniformScaleAndTranslate); in drawSDFGlyphs()