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Searched refs:uniformSubroutinesuiv (Results 1 – 20 of 20) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcMultipleContextsTests.cpp836 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1 /* count */, &set.m_fragment_shader_stage); in updateCurrentSubroutineSet()
840 gl.uniformSubroutinesuiv(GL_GEOMETRY_SHADER, 1 /* count */, &set.m_geometry_shader_stage); in updateCurrentSubroutineSet()
844 …gl.uniformSubroutinesuiv(GL_TESS_CONTROL_SHADER, 1 /* count */, &set.m_tesselation_control_shader_… in updateCurrentSubroutineSet()
848 …gl.uniformSubroutinesuiv(GL_TESS_EVALUATION_SHADER, 1 /* count */, &set.m_tesselation_evaluation_s… in updateCurrentSubroutineSet()
852 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 1 /* count */, &set.m_vertex_shader_stage); in updateCurrentSubroutineSet()
DglcViewportArrayTests.cpp3796 gl.uniformSubroutinesuiv(GL_GEOMETRY_SHADER, 1, &index); in prepareUniforms()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp2257 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 1 /* count */, &current_subroutine_index); in executeTestIteration()
3648 … gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_active_subroutine_uniforms, &subroutine_uniforms[0]); in inspectSubroutineBinding()
3705 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 2 /* number of uniforms */, &subroutine_uniforms[0]); in testDraw()
4154 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_subroutine_uniforms, &subroutine_indices[0]); in testDraw()
4868 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_subroutine_uniforms, &subroutine_indices[0]); in testDraw()
5336 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_subroutine_uniforms, &subroutine_indices[0]); in testDraw()
5804 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 5, subroutine_indices); in testDraw()
6107 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testAtomicDraw()
6312 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testImageDraw()
6513 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testSSBODraw()
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/external/angle/src/libANGLE/
DContext_gl_4_autogen.h63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); \
DContext_gl.cpp2408 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in uniformSubroutinesuiv() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl791 glUniformSubroutinesuivFunc uniformSubroutinesuiv; variable
DglwInitGL40.inl323 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesu…
DglwInitGL41.inl397 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesu…
DglwInitGL42.inl409 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
DglwInitGL44.inl457 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
DglwInitGL43.inl448 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
DglwInitGL45.inl558 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
DglwInitGL46.inl562 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
DglwImpl.inl6292 gl->uniformSubroutinesuiv(shadertype, count, indices);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp589 ASSIGN("glUniformSubroutinesuiv", uniformSubroutinesuiv); in initProcsDesktopGL()
1635 ASSIGN("glUniformSubroutinesuiv", uniformSubroutinesuiv); in initProcsDesktopGL()
3377 uniformSubroutinesuiv = &glUniformSubroutinesuivNULL; in initProcsDesktopGLNULL()
4422 uniformSubroutinesuiv = &glUniformSubroutinesuivNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h453 PFNGLUNIFORMSUBROUTINESUIVPROC uniformSubroutinesuiv = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl791 gl->uniformSubroutinesuiv = glUniformSubroutinesuiv;
/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp9121 gl.uniformSubroutinesuiv(shader_type, 1, &routine_index); in execute_dispatch_test()
9309 gl.uniformSubroutinesuiv(shader_type, 1, &routine_index); in execute_draw_test()
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp1252 context->uniformSubroutinesuiv(shadertype, count, indices); in GL_UniformSubroutinesuiv()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl5741 m_gl.uniformSubroutinesuiv(shadertype, count, indices);