/external/deqp/external/openglcts/modules/common/ |
D | glcMultipleContextsTests.cpp | 836 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1 /* count */, &set.m_fragment_shader_stage); in updateCurrentSubroutineSet() 840 gl.uniformSubroutinesuiv(GL_GEOMETRY_SHADER, 1 /* count */, &set.m_geometry_shader_stage); in updateCurrentSubroutineSet() 844 …gl.uniformSubroutinesuiv(GL_TESS_CONTROL_SHADER, 1 /* count */, &set.m_tesselation_control_shader_… in updateCurrentSubroutineSet() 848 …gl.uniformSubroutinesuiv(GL_TESS_EVALUATION_SHADER, 1 /* count */, &set.m_tesselation_evaluation_s… in updateCurrentSubroutineSet() 852 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 1 /* count */, &set.m_vertex_shader_stage); in updateCurrentSubroutineSet()
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D | glcViewportArrayTests.cpp | 3796 gl.uniformSubroutinesuiv(GL_GEOMETRY_SHADER, 1, &index); in prepareUniforms()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 2257 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 1 /* count */, ¤t_subroutine_index); in executeTestIteration() 3648 … gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_active_subroutine_uniforms, &subroutine_uniforms[0]); in inspectSubroutineBinding() 3705 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 2 /* number of uniforms */, &subroutine_uniforms[0]); in testDraw() 4154 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_subroutine_uniforms, &subroutine_indices[0]); in testDraw() 4868 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_subroutine_uniforms, &subroutine_indices[0]); in testDraw() 5336 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, n_subroutine_uniforms, &subroutine_indices[0]); in testDraw() 5804 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 5, subroutine_indices); in testDraw() 6107 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testAtomicDraw() 6312 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testImageDraw() 6513 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testSSBODraw() [all …]
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/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); \
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D | Context_gl.cpp | 2408 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in uniformSubroutinesuiv() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 791 glUniformSubroutinesuivFunc uniformSubroutinesuiv; variable
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D | glwInitGL40.inl | 323 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesu…
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D | glwInitGL41.inl | 397 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesu…
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D | glwInitGL42.inl | 409 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
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D | glwInitGL44.inl | 457 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
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D | glwInitGL43.inl | 448 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
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D | glwInitGL45.inl | 558 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
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D | glwInitGL46.inl | 562 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubrouti…
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D | glwImpl.inl | 6292 gl->uniformSubroutinesuiv(shadertype, count, indices);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 589 ASSIGN("glUniformSubroutinesuiv", uniformSubroutinesuiv); in initProcsDesktopGL() 1635 ASSIGN("glUniformSubroutinesuiv", uniformSubroutinesuiv); in initProcsDesktopGL() 3377 uniformSubroutinesuiv = &glUniformSubroutinesuivNULL; in initProcsDesktopGLNULL() 4422 uniformSubroutinesuiv = &glUniformSubroutinesuivNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 453 PFNGLUNIFORMSUBROUTINESUIVPROC uniformSubroutinesuiv = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 791 gl->uniformSubroutinesuiv = glUniformSubroutinesuiv;
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 9121 gl.uniformSubroutinesuiv(shader_type, 1, &routine_index); in execute_dispatch_test() 9309 gl.uniformSubroutinesuiv(shader_type, 1, &routine_index); in execute_draw_test()
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 1252 context->uniformSubroutinesuiv(shadertype, count, indices); in GL_UniformSubroutinesuiv()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 5741 m_gl.uniformSubroutinesuiv(shadertype, count, indices);
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