/external/llvm-project/mlir/include/mlir/Dialect/Quant/ |
D | UniformSupport.h | 61 explicit UniformQuantizedValueConverter(UniformQuantizedType uniformType) in UniformQuantizedValueConverter() argument 63 uniformType.getScale(), in UniformQuantizedValueConverter() 64 static_cast<double>(uniformType.getZeroPoint()), in UniformQuantizedValueConverter() 65 static_cast<double>(uniformType.getStorageTypeMin()), in UniformQuantizedValueConverter() 66 static_cast<double>(uniformType.getStorageTypeMax()), in UniformQuantizedValueConverter() 67 uniformType.getStorageTypeIntegralWidth(), uniformType.isSigned()) { in UniformQuantizedValueConverter() 68 assert(uniformType.getExpressedType().isa<FloatType>()); in UniformQuantizedValueConverter() 69 assert(uniformType.getStorageType().isSignlessInteger()); in UniformQuantizedValueConverter() 176 UniformQuantizedPerAxisType uniformType) in UniformQuantizedPerAxisValueConverter() argument 177 : scales(uniformType.getScales()), in UniformQuantizedPerAxisValueConverter() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferActiveUniformValidation.cpp | 89 void TextureBufferActiveUniformValidation::addTextureParam(glw::GLenum uniformType, glw::GLenum for… in addTextureParam() argument 93 TextureParameters texParam(size, format, uniformType, name); in addTextureParam() 150 const char* TextureBufferActiveUniformValidation::getUniformTypeName(glw::GLenum uniformType) in getUniformTypeName() argument 160 if (uniformType == m_glExtTokens.SAMPLER_BUFFER) in getUniformTypeName() 164 else if (uniformType == m_glExtTokens.INT_SAMPLER_BUFFER) in getUniformTypeName() 168 else if (uniformType == m_glExtTokens.UNSIGNED_INT_SAMPLER_BUFFER) in getUniformTypeName() 172 else if (uniformType == m_glExtTokens.IMAGE_BUFFER) in getUniformTypeName() 176 else if (uniformType == m_glExtTokens.INT_IMAGE_BUFFER) in getUniformTypeName() 180 else if (uniformType == m_glExtTokens.UNSIGNED_INT_IMAGE_BUFFER) in getUniformTypeName() 196 …reParameters* TextureBufferActiveUniformValidation::getParamsForType(glw::GLenum uniformType) const in getParamsForType() [all …]
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D | esextcTextureBufferActiveUniformValidation.hpp | 174 …void addTextureParam(glw::GLenum uniformType, glw::GLenum format, glw::GLuint size, const char* na… 189 const char* getUniformTypeName(glw::GLenum uniformType); 190 const TextureParameters* getParamsForType(glw::GLenum uniformType) const;
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/external/angle/src/compiler/translator/tree_ops/vulkan/ |
D | SeparateStructFromUniformDeclarations.cpp | 87 TType *uniformType = new TType(structure, false); in doReplacement() local 88 uniformType->setQualifier(EvqUniform); in doReplacement() 89 uniformType->makeArrays(oldType.getArraySizes()); in doReplacement() 91 TVariable *newVar = new TVariable(mSymbolTable, asSymbol->getName(), uniformType, in doReplacement()
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/external/angle/src/compiler/translator/TranslatorMetalDirect/ |
D | NameEmbeddedUniformStructsMetal.cpp | 89 TType *uniformType = new TType(structure, false); in doReplacement() local 90 uniformType->setQualifier(EvqUniform); in doReplacement() 92 TVariable *newVar = new TVariable(mSymbolTable, asSymbol->getName(), uniformType, in doReplacement()
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/external/angle/src/common/ |
D | uniform_type_info_autogen.cpp | 207 size_t GetTypeInfoIndex(GLenum uniformType) in GetTypeInfoIndex() argument 209 switch (uniformType) in GetTypeInfoIndex() 372 const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType) in GetUniformTypeInfo() argument 374 ASSERT(kInfoTable[GetTypeInfoIndex(uniformType)].type == uniformType); in GetUniformTypeInfo() 375 return kInfoTable[GetTypeInfoIndex(uniformType)]; in GetUniformTypeInfo()
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D | utilities.h | 207 const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType);
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/external/angle/src/libANGLE/ |
D | validationES.h | 270 GLenum uniformType, 274 ANGLE_INLINE bool ValidateUniformValue(const Context *context, GLenum valueType, GLenum uniformType) in ValidateUniformValue() argument 278 if (valueType != uniformType && VariableBoolVectorType(valueType) != uniformType) in ValidateUniformValue() 286 bool ValidateUniformMatrixValue(const Context *context, GLenum valueType, GLenum uniformType); 288 GLenum uniformType,
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D | ProgramLinkedResources.cpp | 155 const char *GetUniformResourceNameString(UniformType uniformType) in GetUniformResourceNameString() argument 157 switch (uniformType) in GetUniformResourceNameString() 173 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName() argument 176 if (shaderType == ShaderType::Fragment && uniformType == UniformType::Sampler) in GetUniformResourceLimitName() 184 switch (uniformType) in GetUniformResourceLimitName() 225 UniformType uniformType, in LogUniformsExceedLimit() argument 230 << GetUniformResourceNameString(uniformType) << "s count exceeds " in LogUniformsExceedLimit() 231 << GetUniformResourceLimitName(shaderType, uniformType) << "(" << limit << ")"; in LogUniformsExceedLimit()
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D | validationES.cpp | 2556 GLenum uniformType, in ValidateUniform1ivValue() argument 2563 if (GL_INT == uniformType || GL_BOOL == uniformType) in ValidateUniform1ivValue() 2568 if (IsSamplerType(uniformType)) in ValidateUniform1ivValue() 2587 bool ValidateUniformMatrixValue(const Context *context, GLenum valueType, GLenum uniformType) in ValidateUniformMatrixValue() argument 2590 if (valueType == uniformType) in ValidateUniformMatrixValue()
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D | validationES3.cpp | 87 GLenum uniformType, in ValidateUniformES3() argument 97 return ValidateUniform(context, uniformType, location, count); in ValidateUniformES3()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 124 ReturnTestUniformSetup (const BaseUniformType uniformType) in ReturnTestUniformSetup() argument 125 : m_uniformType(uniformType) in ReturnTestUniformSetup()
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/external/llvm-project/mlir/lib/Dialect/Quant/IR/ |
D | TypeParser.cpp | 427 else if (auto uniformType = type.dyn_cast<UniformQuantizedType>()) in printType() local 428 printUniformQuantizedType(uniformType, os); in printType()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 162 const rsg::VariableType& uniformType = uniformVar->getType(); in refreshUniforms() local 165 …m_execCtx.getValue(uniformVar) = rsg::ConstValueAccess(uniformType, (const rsg::Scalar*)&uniformSl… in refreshUniforms()
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/external/skqp/src/gpu/effects/ |
D | GrSkSLFP.cpp | 92 GrSLType uniformType(const SkSL::Type& type) { in uniformType() function in GrGLSLSkSLFP 125 this->uniformType(v->fType), in emitCode()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 489 GLenum uniformType); 492 void setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType);
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D | ProgramD3D.cpp | 2670 GLenum uniformType) in setUniformImpl() argument 2676 if (targetUniform->typeInfo.type == uniformType) in setUniformImpl() 2697 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType)); in setUniformImpl() 2714 void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType) in setUniformInternal() argument 2721 ASSERT(uniformType == GL_INT); in setUniformInternal() 2737 setUniformImpl(targetUniform, locationInfo, count, v, targetState, uniformType); in setUniformInternal()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTests.cpp | 1378 std::string uniformType; in genMultilineDescription() local 1388 uniformType = std::string(" ") + glu::getStorageName(storageDef->m_storage); in genMultilineDescription() 1405 …buf << "Querying properties of " << glu::getDataTypeName(varDef->m_dataType) << uniformType << " v… in genMultilineDescription()
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