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Searched refs:uniformsString (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp361 SkString uniformsString; in appendUniformDecls() local
366 uniformsString.appendf("layout(offset=%d) ", localUniform.fOffsets[layout]); in appendUniformDecls()
367 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
368 uniformsString.append(";\n"); in appendUniformDecls()
373 if (!uniformsString.isEmpty()) { in appendUniformDecls()
381 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
/external/skia/src/gpu/
DGrSPIRVUniformHandler.cpp307 SkString uniformsString; in appendUniformDecls() local
310 uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
311 uniformsString.append(";\n"); in appendUniformDecls()
314 if (!uniformsString.isEmpty()) { in appendUniformDecls()
317 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp341 SkString uniformsString; in appendUniformDecls() local
346 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
347 uniformsString.append(";\n"); in appendUniformDecls()
352 if (!uniformsString.isEmpty()) { in appendUniformDecls()
368 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm308 SkString uniformsString;
312 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
313 uniformsString.append(";\n");
318 if (!uniformsString.isEmpty()) {
320 out->appendf("%s\n};\n", uniformsString.c_str());
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm322 SkString uniformsString;
327 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
328 uniformsString.append(";\n");
333 if (!uniformsString.isEmpty()) {
348 out->appendf("%s\n};\n", uniformsString.c_str());