Searched refs:unmapResult (Results 1 – 2 of 2) sorted by relevance
409 GLboolean unmapResult = GL_FALSE; in streamAttributes() local411 while (unmapResult != GL_TRUE && --unmapRetryAttempts > 0) in streamAttributes()539 unmapResult = functions->unmapBuffer(GL_ARRAY_BUFFER); in streamAttributes()542 ANGLE_CHECK(GetImplAs<ContextGL>(context), unmapResult == GL_TRUE, in streamAttributes()
1099 glw::GLboolean unmapResult; in renderWithFeedback() local1109 unmapResult = gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); in renderWithFeedback()1112 if (unmapResult != GL_TRUE) in renderWithFeedback()