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Searched refs:unpremulInput (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/effects/generated/
DGrColorMatrixFragmentProcessor.cpp32 auto unpremulInput = _outer.unpremulInput; in emitCode() local
33 (void)unpremulInput; in emitCode()
60 (_outer.unpremulInput ? "true" : "false"), in emitCode()
99 b->addBool(unpremulInput, "unpremulInput"); in onGetGLSLProcessorKey()
108 if (unpremulInput != that.unpremulInput) return false; in onIsEqual()
118 , unpremulInput(src.unpremulInput) in GrColorMatrixFragmentProcessor()
151 (unpremulInput ? "true" : "false"), in onDumpInfo()
DGrColorMatrixFragmentProcessor.h24 if (unpremulInput) { in constantOutputForConstantInput()
49 bool unpremulInput, in Make() argument
70 std::move(inputFP), m44, v4, unpremulInput, clampRGBOutput, premulOutput)); in Make()
77 bool unpremulInput; variable
85 bool unpremulInput, in GrColorMatrixFragmentProcessor() argument
93 , unpremulInput(unpremulInput) in GrColorMatrixFragmentProcessor()
/external/skia/src/gpu/effects/
DGrColorMatrixFragmentProcessor.fp11 layout(key) in bool unpremulInput;
21 @if (unpremulInput) {
40 if (unpremulInput) {
66 const float matrix[20], bool unpremulInput,
76 std::move(inputFP), m44, v4, unpremulInput, clampRGBOutput, premulOutput));