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Searched refs:updateActiveImages (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DProgramPipeline.cpp319 mState.mExecutable->updateActiveImages(shaderProgram->getExecutable()); in updateImageBindings()
332 mState.mExecutable->updateActiveImages(computeProgram->getExecutable()); in updateImageBindings()
DProgramExecutable.h368 void updateActiveImages(const ProgramExecutable &executable);
DProgramExecutable.cpp773 void ProgramExecutable::updateActiveImages(const ProgramExecutable &executable) in updateActiveImages() function in gl::ProgramExecutable
DProgram.cpp4782 mState.mExecutable->updateActiveImages(getExecutable()); in postResolveLink()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h798 angle::Result updateActiveImages(vk::CommandBufferHelper *commandBufferHelper);
DContextVk.cpp1769 ANGLE_TRY(updateActiveImages(commandBufferHelper)); in handleDirtyShaderResourcesImpl()
5135 angle::Result ContextVk::updateActiveImages(vk::CommandBufferHelper *commandBufferHelper) in updateActiveImages() function in rx::ContextVk