Searched refs:updateTextureBinding (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/ |
D | State.cpp | 667 ANGLE_INLINE void State::updateTextureBinding(const Context *context, in updateTextureBinding() function in gl::State 1545 updateTextureBinding(context, mActiveSampler, texture); in setSamplerTexture() 1589 updateTextureBinding(context, bindingIndex, zeroTexture); in detachTexture() 3472 updateTextureBinding(context, textureIndex, texture); in onProgramExecutableChange() 3512 updateTextureBinding(context, textureIndex, texture); in onProgramPipelineExecutableChange() 3584 updateTextureBinding(context, textureUnit, activeTexture); in onActiveTextureChange()
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D | State.h | 921 void updateTextureBinding(const Context *context, size_t textureIndex, Texture *texture);
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