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Searched refs:updateTextureBinding (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp667 ANGLE_INLINE void State::updateTextureBinding(const Context *context, in updateTextureBinding() function in gl::State
1545 updateTextureBinding(context, mActiveSampler, texture); in setSamplerTexture()
1589 updateTextureBinding(context, bindingIndex, zeroTexture); in detachTexture()
3472 updateTextureBinding(context, textureIndex, texture); in onProgramExecutableChange()
3512 updateTextureBinding(context, textureIndex, texture); in onProgramPipelineExecutableChange()
3584 updateTextureBinding(context, textureUnit, activeTexture); in onActiveTextureChange()
DState.h921 void updateTextureBinding(const Context *context, size_t textureIndex, Texture *texture);