Searched refs:upgraded_depth (Results 1 – 4 of 4) sorted by relevance
528 tex->upgraded_depth = new_tex->upgraded_depth; in si_reallocate_texture_inplace()1020 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT && in si_texture_create_object()
349 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */ member
440 else if (tex && tex->upgraded_depth && (!sview || !sview->is_stencil_sampler)) in si_set_sampler_state_desc()
3683 if (tex->upgraded_depth && !is_stencil) { in gfx10_make_texture_descriptor()