/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mc.c | 59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in calc_position() 60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in calc_position() 119 vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP); in create_ref_vert_shader() 120 vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM); in create_ref_vert_shader() 248 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_ycbcr_vert_shader() 249 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_ycbcr_vert_shader()
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D | vl_idct.c | 155 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_mismatch_vert_shader() 271 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_stage1_vert_shader() 272 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_stage1_vert_shader() 401 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in vl_idct_stage2_vert_shader() 402 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in vl_idct_stage2_vert_shader()
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D | vl_zscan.c | 140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_vert_shader() 141 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_vert_shader() 142 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); in create_vert_shader()
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D | vl_compositor_gfx.c | 67 vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader() 68 vtex = ureg_DECL_vs_input(shader, 1); in create_vert_shader() 69 color = ureg_DECL_vs_input(shader, 2); in create_vert_shader()
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D | vl_matrix_filter.c | 59 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
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D | vl_median_filter.c | 57 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
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D | vl_bicubic_filter.c | 61 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
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D | vl_deint_filter.c | 74 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
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/external/mesa3d/src/gallium/frontends/xa/ |
D | xa_tgsi.c | 163 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs() 169 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs() 176 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs() 182 src = ureg_DECL_vs_input(ureg, input_slot++); in create_vs()
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_program.c | 132 struct ureg_src in0 = ureg_DECL_vs_input(ureg, 0); in fd_prog_blit_vs() 133 struct ureg_src in1 = ureg_DECL_vs_input(ureg, 1); in fd_prog_blit_vs()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_vs.c | 293 src[0] = ureg_DECL_vs_input(ureg, 0); in compile_passthrough_vs() 312 src[num_elements] = ureg_DECL_vs_input(ureg, num_elements); in compile_passthrough_vs()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shaderlib_tgsi.c | 65 ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0), ureg_DECL_vs_input(ureg, 0)); in si_get_blitter_vs() 68 ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0), ureg_DECL_vs_input(ureg, 1)); in si_get_blitter_vs()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_mesa_to_tgsi.c | 938 t->inputs[i] = ureg_DECL_vs_input(ureg, i); in st_translate_mesa_program()
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D | st_glsl_to_tgsi.cpp | 6679 t->inputs[i] = ureg_DECL_vs_input(ureg, i); in st_translate_program()
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/external/virglrenderer/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.h | 200 ureg_DECL_vs_input( struct ureg_program *,
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D | tgsi_ureg.c | 323 ureg_DECL_vs_input( struct ureg_program *ureg, in ureg_DECL_vs_input() function
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 94 src = ureg_DECL_vs_input( ureg, i ); in util_make_vertex_passthrough_shader_with_so()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.h | 225 ureg_DECL_vs_input( struct ureg_program *,
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D | tgsi_ureg.c | 357 ureg_DECL_vs_input( struct ureg_program *ureg, in ureg_DECL_vs_input() function
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_to_tgsi.c | 1315 input = ureg_DECL_vs_input(c->ureg, base); in ntt_emit_load_input() 1317 ureg_DECL_vs_input(c->ureg, base + i); in ntt_emit_load_input()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_surface.c | 833 ipos = ureg_DECL_vs_input(ureg, 0); in nvc0_blitter_make_vp() 835 itex = ureg_DECL_vs_input(ureg, 1); in nvc0_blitter_make_vp()
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/external/mesa3d/src/gallium/frontends/nine/ |
D | nine_ff.c | 314 return ureg_DECL_vs_input(vs->ureg, i); in build_vs_add_input()
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D | nine_shader.c | 2260 ureg_DECL_vs_input(ureg, sem.reg.idx); in DECL_SPECIAL()
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