Home
last modified time | relevance | path

Searched refs:useBias (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp306 bool useBias = !!(params.flags & RenderParams::USE_BIAS); in renderQuad() local
327 case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_2D_FLOAT_BIAS : PROGRAM_2D_FLOAT; break; in renderQuad()
328 case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_2D_INT_BIAS : PROGRAM_2D_INT; break; in renderQuad()
329 case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_2D_UINT_BIAS : PROGRAM_2D_UINT; break; in renderQuad()
330 case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_2D_SHADOW_BIAS : PROGRAM_2D_SHADOW; break; in renderQuad()
340 case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_1D_FLOAT_BIAS : PROGRAM_1D_FLOAT; break; in renderQuad()
341 case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_1D_INT_BIAS : PROGRAM_1D_INT; break; in renderQuad()
342 case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_1D_UINT_BIAS : PROGRAM_1D_UINT; break; in renderQuad()
343 case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_1D_SHADOW_BIAS : PROGRAM_1D_SHADOW; break; in renderQuad()
353 … case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_CUBE_FLOAT_BIAS : PROGRAM_CUBE_FLOAT; break; in renderQuad()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.cpp1013 bool useBias = !!(params.flags & RenderParams::USE_BIAS); in renderQuad() local
1034 case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_2D_FLOAT_BIAS : PROGRAM_2D_FLOAT; break; in renderQuad()
1035 case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_2D_INT_BIAS : PROGRAM_2D_INT; break; in renderQuad()
1036 case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_2D_UINT_BIAS : PROGRAM_2D_UINT; break; in renderQuad()
1037 case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_2D_SHADOW_BIAS : PROGRAM_2D_SHADOW; break; in renderQuad()
1047 case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_1D_FLOAT_BIAS : PROGRAM_1D_FLOAT; break; in renderQuad()
1048 case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_1D_INT_BIAS : PROGRAM_1D_INT; break; in renderQuad()
1049 case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_1D_UINT_BIAS : PROGRAM_1D_UINT; break; in renderQuad()
1050 case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_1D_SHADOW_BIAS : PROGRAM_1D_SHADOW; break; in renderQuad()
1060 … case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_CUBE_FLOAT_BIAS : PROGRAM_CUBE_FLOAT; break; in renderQuad()
[all …]
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp84 bool useBias; member
94 , useBias (false) in TextureLookupSpec()
109 , useBias (useBias_) in TextureLookupSpec()
289 if (functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias) in init()
421 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()
500 if (functionHasLod(function) || m_lookupSpec.useBias) in initShaderSources()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp87 bool useBias; member
108 , useBias(false) in TextureLookupSpec()
125 , useBias(useBias_) in TextureLookupSpec()
436 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init()
715 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()
879 if (m_lookupSpec.useBias) in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp111 bool useBias; member
130 , useBias (false) in TextureLookupSpec()
157 , useBias (useBias_) in TextureLookupSpec()
507 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init()
752 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()
896 if (m_lookupSpec.useBias) in initShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp119 bool useBias; member
142 , useBias (false) in TextureLookupSpec()
173 , useBias (useBias_) in TextureLookupSpec()
782 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in ShaderTextureFunctionInstance()
1231 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()
1403 if (m_lookupSpec.useBias) in initShaderSources()
3144 const bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources()
3302 if (m_lookupSpec.useBias) in initShaderSources()