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Searched refs:useCompactTransform (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp320 bool useCompactTransform = matrix.isScaleTranslate() && !shaderCaps.reducedShaderMode(); in write_vertex_position() local
324 useCompactTransform ? kFloat4_GrSLType in write_vertex_position()
331 if (useCompactTransform) { in write_vertex_position()
348 SkASSERT(!useCompactTransform); in write_vertex_position()
356 if (useCompactTransform) { in write_vertex_position()