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Searched refs:useFloat (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DClampIndirectIndices.cpp121 TIntermConstantUnion *createClampValue(int value, bool useFloat) in createClampValue() argument
123 if (useFloat) in createClampValue()
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp237 bool useFloat = fProgramBuilder->shaderCaps()->colorSpaceMathNeedsFloat(); in appendColorGamutXform() local
240 GrShaderVar("color", useFloat ? kFloat4_GrSLType : kHalf4_GrSLType)}; in appendColorGamutXform()
/external/llvm-project/clang/utils/ABITest/
DABITestGen.py502 if opts.useFloat: builtins.append(('float',4))
/external/clang/utils/ABITest/
DABITestGen.py501 if opts.useFloat: builtins.append(('float',4))