Searched refs:useFloat (Results 1 – 4 of 4) sorted by relevance
121 TIntermConstantUnion *createClampValue(int value, bool useFloat) in createClampValue() argument123 if (useFloat) in createClampValue()
237 bool useFloat = fProgramBuilder->shaderCaps()->colorSpaceMathNeedsFloat(); in appendColorGamutXform() local240 GrShaderVar("color", useFloat ? kFloat4_GrSLType : kHalf4_GrSLType)}; in appendColorGamutXform()
502 if opts.useFloat: builtins.append(('float',4))
501 if opts.useFloat: builtins.append(('float',4))