Searched refs:useLevelZeroTexture (Results 1 – 3 of 3) sorted by relevance
79 bool useLevelZeroTexture);101 bool useLevelZeroTexture) in useLevelZeroWorkaroundTexture() argument
320 bool useLevelZeroTexture) override;507 bool useLevelZeroTexture) override;579 bool useLevelZeroTexture) override;
1116 bool useLevelZeroTexture) in useLevelZeroWorkaroundTexture() argument1118 if (useLevelZeroTexture && mMipLevels > 1) in useLevelZeroWorkaroundTexture()1244 bool useLevelZeroTexture = mRenderer->getFeatures().zeroMaxLodWorkaround.enabled in ensureTextureExists() local1247 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists()1271 if (useLevelZeroTexture) in ensureTextureExists()2213 bool useLevelZeroTexture) in useLevelZeroWorkaroundTexture() argument2215 if (useLevelZeroTexture && mMipLevels > 1) in useLevelZeroWorkaroundTexture()2366 bool useLevelZeroTexture = mRenderer->getFeatures().zeroMaxLodWorkaround.enabled in ensureTextureExists() local2369 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists()