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Searched refs:useLevelZeroTexture (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DTextureStorage.h79 bool useLevelZeroTexture);
101 bool useLevelZeroTexture) in useLevelZeroWorkaroundTexture() argument
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.h320 bool useLevelZeroTexture) override;
507 bool useLevelZeroTexture) override;
579 bool useLevelZeroTexture) override;
DTextureStorage11.cpp1116 bool useLevelZeroTexture) in useLevelZeroWorkaroundTexture() argument
1118 if (useLevelZeroTexture && mMipLevels > 1) in useLevelZeroWorkaroundTexture()
1244 bool useLevelZeroTexture = mRenderer->getFeatures().zeroMaxLodWorkaround.enabled in ensureTextureExists() local
1247 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists()
1271 if (useLevelZeroTexture) in ensureTextureExists()
2213 bool useLevelZeroTexture) in useLevelZeroWorkaroundTexture() argument
2215 if (useLevelZeroTexture && mMipLevels > 1) in useLevelZeroWorkaroundTexture()
2366 bool useLevelZeroTexture = mRenderer->getFeatures().zeroMaxLodWorkaround.enabled in ensureTextureExists() local
2369 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists()