Searched refs:usePrimitiveRestart (Results 1 – 9 of 9) sorted by relevance
69 if (onFlushRP->caps()->usePrimitiveRestart()) { in FindIndexBuffer()124 GrPrimitiveType primitiveType = caps.usePrimitiveRestart() in drawPaths()127 int numIndicesPerInstance = caps.usePrimitiveRestart() in drawPaths()131 auto enablePrimitiveRestart = GrPrimitiveRestart(flushState->caps().usePrimitiveRestart()); in drawPaths()
457 if (caps.usePrimitiveRestart()) { in initVS()481 if (caps.usePrimitiveRestart()) { in initVS()523 if (caps.usePrimitiveRestart()) { in initVS()
148 gpu->caps()->usePrimitiveRestart()); in enableVertexArrays()150 if (gpu->caps()->usePrimitiveRestart() && in enableVertexArrays()
163 gpu->caps()->usePrimitiveRestart()); in enableVertexArrays()165 if (gpu->caps()->usePrimitiveRestart() && in enableVertexArrays()
66 bool usePrimitiveRestart() const { return fUsePrimitiveRestart; } in usePrimitiveRestart() function
80 bool usePrimitiveRestart() const { return fUsePrimitiveRestart; } in usePrimitiveRestart() function
200 SkASSERT(this->gpu()->caps()->usePrimitiveRestart()); in bindBuffers()
253 SkASSERT(!fGpu->caps()->usePrimitiveRestart()); // Ignore primitiveRestart parameter. in onBindBuffers()
728 SkASSERT(!fGpu->caps()->usePrimitiveRestart()); // Ignore primitiveRestart parameter. in onBindBuffers()