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Searched refs:usePrimitiveRestartFixedIndex (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DIndexDataManager.cpp33 bool usePrimitiveRestartFixedIndex) in ConvertIndexArray() argument
38 if (usePrimitiveRestartFixedIndex) in ConvertIndexArray()
61 bool usePrimitiveRestartFixedIndex) in ConvertIndices() argument
74 usePrimitiveRestartFixedIndex); in ConvertIndices()
80 usePrimitiveRestartFixedIndex); in ConvertIndices()
92 bool usePrimitiveRestartFixedIndex, in StreamInIndexBuffer() argument
107 ConvertIndices(srcType, dstType, data, count, output, usePrimitiveRestartFixedIndex); in StreamInIndexBuffer()
238 bool usePrimitiveRestartFixedIndex, in streamIndexData() argument
249 usePrimitiveRestartFixedIndex, &offset)); in streamIndexData()
DIndexDataManager.h86 bool usePrimitiveRestartFixedIndex,
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp157 bool usePrimitiveRestartFixedIndex, in GetLineLoopIndices() argument
160 if (indexType != gl::DrawElementsType::InvalidEnum && usePrimitiveRestartFixedIndex) in GetLineLoopIndices()
274 bool usePrimitiveRestartFixedIndex, in GetTriFanIndices() argument
277 if (indexType != gl::DrawElementsType::InvalidEnum && usePrimitiveRestartFixedIndex) in GetTriFanIndices()