Searched refs:useRelaxedPrecision (Results 1 – 3 of 3) sorted by relevance
113 bool useRelaxedPrecision = false; member
1679 if (info.useRelaxedPrecision && info.activeStages[shaderType] && !mFixedVaryingId[id].valid()) in visitVariable()1693 if (info.useRelaxedPrecision && in transformVariable()1720 if (info && info->useRelaxedPrecision && info->activeStages[shaderType] && in writeInputPreamble()1770 if (info && info->useRelaxedPrecision && info->activeStages[shaderType] && in writeOutputPrologue()3347 if (info->useRelaxedPrecision) in transformDecorate()3386 if (info->useRelaxedPrecision) in transformDecorate()3605 if (info->activeStages[mOptions.shaderType] && !info->useRelaxedPrecision) in transformAccessChain()
334 info.useRelaxedPrecision = stream->readBool(); in load()369 stream->writeBool(info.useRelaxedPrecision); in save()1127 info.useRelaxedPrecision = true; in resolvePrecisionMismatch()1136 info.useRelaxedPrecision = true; in resolvePrecisionMismatch()