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Searched refs:useUniform (Results 1 – 15 of 15) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp175 instance.useUniform(0u, UI_ONE); in init()
205 instance.useUniform(0u, UI_ZERO); in init()
206 instance.useUniform(1u, UI_ONE); in init()
235 instance.useUniform(0u, UI_ONE); in init()
266 instance.useUniform(0u, UI_ZERO); in init()
267 instance.useUniform(1u, UI_ONE); in init()
268 instance.useUniform(2u, UI_TWO); in init()
297 instance.useUniform(0u, UI_ZERO); in init()
298 instance.useUniform(1u, UI_ONE); in init()
299 instance.useUniform(2u, UI_TWO); in init()
[all …]
DvktShaderRenderDiscardTests.cpp51 instance.useUniform(0u, UI_ONE); in setup()
52 instance.useUniform(1u, UI_TWO); in setup()
DvktShaderRenderIndexingTests.cpp173 instance.useUniform(0u, UI_ZERO); in setup()
174 instance.useUniform(1u, UI_ONE); in setup()
175 instance.useUniform(2u, UI_TWO); in setup()
176 instance.useUniform(3u, UI_THREE); in setup()
177 instance.useUniform(4u, UI_FOUR); in setup()
DvktShaderRenderSwitchTests.cpp46 instance.useUniform(0u, UI_TWO); in setUniforms()
DvktShaderRenderReturnTests.cpp129 instance.useUniform(0u, m_uniformType); in setup()
DvktShaderRender.hpp496 void useUniform (deUint32 bindingLocation,
DvktShaderRenderLoopTests.cpp302 instance.useUniform((deUint32)i, m_uniformInformations[i]); in setup()
DvktShaderRenderDerivateTests.cpp963 instance.useUniform(2u, m_usedDefaultUniform); in setup()
DvktShaderRender.cpp843 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() function in vkt::sr::ShaderRenderCaseInstance
/external/skia/src/gpu/effects/generated/
DGrOverrideInputFragmentProcessor.cpp28 auto useUniform = _outer.useUniform; in emitCode() local
29 (void)useUniform; in emitCode()
34 if (useUniform) { in emitCode()
40 (_outer.useUniform ? "true" : "false"), in emitCode()
73 b->addBool(useUniform, "useUniform"); in onGetGLSLProcessorKey()
74 if (!useUniform) { in onGetGLSLProcessorKey()
86 if (useUniform != that.useUniform) return false; in onIsEqual()
94 , useUniform(src.useUniform) in GrOverrideInputFragmentProcessor()
107 (useUniform ? "true" : "false"), in onDumpInfo()
DGrOverrideInputFragmentProcessor.h40 bool useUniform = true) {
42 new GrOverrideInputFragmentProcessor(std::move(fp), useUniform, color, color));
47 bool useUniform; variable
53 bool useUniform, in GrOverrideInputFragmentProcessor() argument
57 (OptimizationFlags)OptFlags(fp, useUniform ? uniformColor : literalColor)) in GrOverrideInputFragmentProcessor()
58 , useUniform(useUniform) in GrOverrideInputFragmentProcessor()
/external/skia/src/gpu/effects/
DGrOverrideInputFragmentProcessor.fp10 // uniform, controlled by useUniform.
13 layout(key) in bool useUniform;
14 layout(when=useUniform, ctype=SkPMColor4f) in uniform half4 uniformColor;
15 layout(when=!useUniform, key, ctype=SkPMColor4f) in half4 literalColor;
20 bool useUniform = true) {
22 new GrOverrideInputFragmentProcessor(std::move(fp), useUniform, color, color));
45 @optimizationFlags { OptFlags(fp, useUniform ? uniformColor : literalColor) }
48 return sample(fp, useUniform ? uniformColor : literalColor);
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp688 bool useUniform; member
700 params.useUniform << 3 | in paramsSeed()
724 << (params.useUniform ? "u" : "") in paramsCode()
766 if (params.useProgramUniform && !params.useUniform) in paramsValid()
814 << (params.useUniform ? "uniform" : "constant") << "s with " in logParams()
881 params.useUniform = rnd.getBool(); in genParams()
882 params.useProgramUniform = params.useUniform && rnd.getBool(); in genParams()
1193 const bool useUniform = m_params.useUniform; in createPipeline() local
1200 frgName, useUniform, pp.frgScale); in createPipeline()
1219 vtxName, useUniform, pp.vtxScale); in createPipeline()
[all …]
/external/skia/src/gpu/
DGrFragmentProcessor.cpp393 std::unique_ptr<GrFragmentProcessor> fp, const SkPMColor4f& color, bool useUniform) { in OverrideInput() argument
397 return GrOverrideInputFragmentProcessor::Make(std::move(fp), color, useUniform); in OverrideInput()
DGrFragmentProcessor.h84 bool useUniform = true);