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Searched refs:use_buffer_objects (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_exec.h43 vbo_exec_init(struct gl_context *ctx, bool use_buffer_objects);
49 vbo_exec_vtx_init(struct vbo_exec_context *exec, bool use_buffer_objects);
Dvbo_context.c161 _vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects) in _vbo_CreateContext() argument
182 vbo_exec_init(ctx, use_buffer_objects); in _vbo_CreateContext()
Dvbo_exec.c112 vbo_exec_init(struct gl_context *ctx, bool use_buffer_objects) in vbo_exec_init() argument
118 vbo_exec_vtx_init(exec, use_buffer_objects); in vbo_exec_init()
Dvbo.h177 _vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects);
Dvbo_exec_api.c1012 vbo_exec_vtx_init(struct vbo_exec_context *exec, bool use_buffer_objects) in vbo_exec_vtx_init() argument
1016 if (use_buffer_objects) { in vbo_exec_vtx_init()
/external/mesa3d/docs/relnotes/
D20.1.0.rst2906 - vbo: merge use_buffer_objects into vbo_CreateContext to skip the big