Searched refs:use_damage_ (Results 1 – 2 of 2) sorted by relevance
46 if (use_damage_) { in ~ScreenCapturerX11()146 use_damage_ = true; in InitXDamage()323 if (use_damage_ && (event.type == damage_event_base_ + XDamageNotify)) { in HandleXEvent()355 if (use_damage_ && queue_.previous_frame()) in CaptureScreen()361 if (use_damage_ && queue_.previous_frame()) { in CaptureScreen()
120 bool use_damage_ = false; variable