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Searched refs:use_glsl_version (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c435 const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader && in _mesa_meta_BlitFramebuffer() local
480 use_glsl_version, false)) { in _mesa_meta_BlitFramebuffer()
485 if (mask & GL_DEPTH_BUFFER_BIT && use_glsl_version) { in _mesa_meta_BlitFramebuffer()
490 use_glsl_version, true)) { in _mesa_meta_BlitFramebuffer()
Dmeta_generate_mipmap.c156 const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader && in _mesa_meta_GenerateMipmap() local
190 if (use_glsl_version) { in _mesa_meta_GenerateMipmap()
Dmeta.c2993 const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader && in decompress_texture_image() local
3084 if (use_glsl_version) { in decompress_texture_image()
3151 if (!use_glsl_version) in decompress_texture_image()
3210 if (!use_glsl_version) in decompress_texture_image()