Searched refs:use_kill (Results 1 – 4 of 4) sorted by relevance
373 boolean *use_kill) in r600_shader_binary_read_config() argument396 *use_kill = G_02880C_KILL_ENABLE(value); in r600_shader_binary_read_config()407 boolean *use_kill) in r600_create_shader() argument415 r600_shader_binary_read_config(binary, bc, 0, use_kill); in r600_create_shader()434 boolean use_kill; in evergreen_create_compute_state() local454 r600_create_shader(&shader->bc, &shader->binary, &use_kill); in evergreen_create_compute_state()931 boolean use_kill; in evergreen_launch_grid() local938 info->pc, &use_kill); in evergreen_launch_grid()940 use_kill = false; in evergreen_launch_grid()
331 bool use_kill; member
1260 if (key->use_kill) in brw_blorp_build_nir_shader()1349 assert(!key->use_kill); in brw_blorp_build_nir_shader()1914 wm_prog_key->use_kill = true; in try_blorp_blit()1977 wm_prog_key->use_kill = true; in try_blorp_blit()
273 bool use_kill = !info->base.writes_memory; in si_llvm_emit_vertex() local274 if (use_kill) { in si_llvm_emit_vertex()311 if (!use_kill) in si_llvm_emit_vertex()