Searched refs:use_view_id_for_layer (Results 1 – 3 of 3) sorted by relevance
57 if (options->use_view_id_for_layer) in load_layer_id()63 gl_varying_slot slot = options->use_view_id_for_layer ? in load_layer_id()
4868 bool use_view_id_for_layer; member
767 .use_view_id_for_layer = multiview_mask != 0, in tu_shader_create()