Searched refs:user_texture_id (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/imgui/ |
D | imgui_draw.cpp | 1210 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVe… in AddImage() argument 1215 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImage() 1217 PushTextureID(user_texture_id); in AddImage() 1226 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const … in AddImageQuad() argument 1231 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageQuad() 1233 PushTextureID(user_texture_id); in AddImageQuad() 1242 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, con… in AddImageRounded() argument 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1253 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageRounded() 1255 PushTextureID(user_texture_id); in AddImageRounded()
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D | imgui.h | 390 …IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 =… 391 …IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&… 1842 …IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVe… 1843 …IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const … 1844 …IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, con…
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D | imgui_widgets.cpp | 842 void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2&… in Image() argument 858 …window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1… in Image() 862 … window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); in Image() 870 bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const I… in ImageButton() argument 881 PushID((void*)(intptr_t)user_texture_id); in ImageButton() 901 …window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint… in ImageButton()
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