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Searched refs:usesDynamicUniformBufferDescriptors (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h192 bool usesDynamicUniformBufferDescriptors() const in usesDynamicUniformBufferDescriptors() function
DContextVk.cpp4228 !executableVk->usesDynamicUniformBufferDescriptors()); in invalidateCurrentShaderResources()