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Searched refs:usesFragColor (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h68 bool usesFragColor() const { return mUsesFragColor; } in usesFragColor() function
DDynamicHLSL.cpp499 ASSERT(!fragmentShader || !fragmentShader->usesFragColor() || !fragmentShader->usesFragData()); in generateShaderLinkHLSL()
DProgramD3D.cpp424 return (shader && shader->usesFragColor() && shader->usesMultipleRenderTargets() && in usesBroadcast()
/external/angle/src/compiler/translator/
DTranslatorMetalDirect.cpp882 bool usesFragColor = false; in translateImpl() local
892 usesFragColor = true; in translateImpl()
909 if (usesFragColor && usesFragData) in translateImpl()
914 if (usesFragColor) in translateImpl()
DCompiler.cpp245 bool usesFragColor = false; in ValidateFragColorAndFragData() local
254 usesFragColor = true; in ValidateFragColorAndFragData()
264 if (usesFragColor && usesFragData) in ValidateFragColorAndFragData()