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Searched refs:usesFragData (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h69 bool usesFragData() const { return mUsesFragData; } in usesFragData() function
DDynamicHLSL.cpp499 ASSERT(!fragmentShader || !fragmentShader->usesFragColor() || !fragmentShader->usesFragData()); in generateShaderLinkHLSL()
/external/angle/src/compiler/translator/
DTranslatorMetalDirect.cpp883 bool usesFragData = false; in translateImpl() local
896 usesFragData = true; in translateImpl()
909 if (usesFragColor && usesFragData) in translateImpl()
919 if (usesFragData) in translateImpl()
DCompiler.cpp246 bool usesFragData = false; in ValidateFragColorAndFragData() local
262 usesFragData = true; in ValidateFragColorAndFragData()
264 if (usesFragColor && usesFragData) in ValidateFragColorAndFragData()