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Searched refs:usesFragDepth (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h77 bool usesFragDepth() const { return mUsesFragDepth; } in usesFragDepth() function
DDynamicHLSL.h155 bool usesFragDepth,
DDynamicHLSL.cpp278 bool usesFragDepth, in generatePixelShaderForOutputSignature() argument
332 if (usesFragDepth) in generatePixelShaderForOutputSignature()
DProgramD3D.h149 bool usesFragDepth() const;
DProgramD3D.cpp434 bool ProgramD3DMetadata::usesFragDepth() const in usesFragDepth() function in rx::ProgramD3DMetadata
437 return (shader && shader->usesFragDepth()); in usesFragDepth()
2127 mUsesFragDepth = metadata.usesFragDepth(); in link()
/external/angle/src/compiler/translator/
DTranslatorMetalDirect.cpp884 bool usesFragDepth = false; in translateImpl() local
900 usesFragDepth = true; in translateImpl()
926 if (usesFragDepth) in translateImpl()