Searched refs:usesFramebufferFetch (Results 1 – 5 of 5) sorted by relevance
226 bool usesFramebufferFetch() const;
721 bool ProgramExecutable::usesFramebufferFetch() const in usesFramebufferFetch() function in gl::ProgramExecutable
635 if (!executable.usesFramebufferFetch()) in addInputAttachmentDescriptorSetDesc()1508 if (!executable->hasImages() && !executable->usesFramebufferFetch()) in updateShaderResourcesDescriptorSet()1560 if (!executable.usesFramebufferFetch()) in updateInputAttachmentDescriptorSet()
1762 !executable->usesFramebufferFetch()) in handleDirtyShaderResourcesImpl()3461 if (mLastProgramUsesFramebufferFetch != executable->usesFramebufferFetch()) in invalidateProgramExecutableHelper()3463 mLastProgramUsesFramebufferFetch = executable->usesFramebufferFetch(); in invalidateProgramExecutableHelper()3468 executable->usesFramebufferFetch()); in invalidateProgramExecutableHelper()4184 if (hasUniformBuffers || hasStorageBuffers || hasImages || executable->usesFramebufferFetch()) in invalidateCurrentShaderResources()
1982 programUsesFramebufferFetch = executable->usesFramebufferFetch(); in updateRenderPassDesc()