Home
last modified time | relevance | path

Searched refs:usesFramebufferFetch (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h226 bool usesFramebufferFetch() const;
DProgramExecutable.cpp721 bool ProgramExecutable::usesFramebufferFetch() const in usesFramebufferFetch() function in gl::ProgramExecutable
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp635 if (!executable.usesFramebufferFetch()) in addInputAttachmentDescriptorSetDesc()
1508 if (!executable->hasImages() && !executable->usesFramebufferFetch()) in updateShaderResourcesDescriptorSet()
1560 if (!executable.usesFramebufferFetch()) in updateInputAttachmentDescriptorSet()
DContextVk.cpp1762 !executable->usesFramebufferFetch()) in handleDirtyShaderResourcesImpl()
3461 if (mLastProgramUsesFramebufferFetch != executable->usesFramebufferFetch()) in invalidateProgramExecutableHelper()
3463 mLastProgramUsesFramebufferFetch = executable->usesFramebufferFetch(); in invalidateProgramExecutableHelper()
3468 executable->usesFramebufferFetch()); in invalidateProgramExecutableHelper()
4184 if (hasUniformBuffers || hasStorageBuffers || hasImages || executable->usesFramebufferFetch()) in invalidateCurrentShaderResources()
DFramebufferVk.cpp1982 programUsesFramebufferFetch = executable->usesFramebufferFetch(); in updateRenderPassDesc()