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Searched refs:usesFrontFacing (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h72 bool usesFrontFacing() const { return mUsesFrontFacing; } in usesFrontFacing() function
DDynamicHLSL.cpp789 if (fragmentShader && fragmentShader->usesFrontFacing()) in generateShaderLinkHLSL()
867 if (fragmentShader->usesFrontFacing()) in generateShaderLinkHLSL()
DProgramD3D.cpp2108 if (fragmentShader && fragmentShader->usesFrontFacing()) in link()
/external/angle/src/compiler/translator/
DTranslatorMetalDirect.cpp862 bool usesFrontFacing = false; in translateImpl() local
877 usesFrontFacing = true; in translateImpl()
986 if (usesFrontFacing) in translateImpl()