Searched refs:usesGeometryShader (Results 1 – 3 of 3) sorted by relevance
723 bool ProgramD3D::usesGeometryShader(const gl::State &state, const gl::PrimitiveMode drawMode) const in usesGeometryShader() function in rx::ProgramD3D1635 if (!usesGeometryShader(state, drawMode)) in getGeometryExecutableForPrimitiveType()1756 if (mProgram->usesGeometryShader(mState, gl::PrimitiveMode::Points)) in run()1946 bool useGS = usesGeometryShader(context->getState(), gl::PrimitiveMode::Points); in compileProgramExecutables()3248 if (!usesGeometryShader(state, drawMode)) in hasGeometryExecutableForPrimitiveType()
208 bool usesGeometryShader(const gl::State &state, gl::PrimitiveMode drawMode) const;
1757 if (programD3D->usesGeometryShader(glState, mode)) in drawArrays()