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Searched refs:usesGeometryShader (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp723 bool ProgramD3D::usesGeometryShader(const gl::State &state, const gl::PrimitiveMode drawMode) const in usesGeometryShader() function in rx::ProgramD3D
1635 if (!usesGeometryShader(state, drawMode)) in getGeometryExecutableForPrimitiveType()
1756 if (mProgram->usesGeometryShader(mState, gl::PrimitiveMode::Points)) in run()
1946 bool useGS = usesGeometryShader(context->getState(), gl::PrimitiveMode::Points); in compileProgramExecutables()
3248 if (!usesGeometryShader(state, drawMode)) in hasGeometryExecutableForPrimitiveType()
DProgramD3D.h208 bool usesGeometryShader(const gl::State &state, gl::PrimitiveMode drawMode) const;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1757 if (programD3D->usesGeometryShader(glState, mode)) in drawArrays()