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Searched refs:usesInstancedPointSpriteEmulation (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp128 programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation(); in getInputLayout()
207 programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation(); in createInputLayout()
DStateManager11.cpp3029 mProgramD3D->usesPointSize() && mProgramD3D->usesInstancedPointSpriteEmulation(); in applyVertexBuffers()
DRenderer11.cpp1860 if (mode != gl::PrimitiveMode::Points || !programD3D->usesInstancedPointSpriteEmulation()) in drawElements()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp162 return programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation() && in InstancedPointSpritesActive()
DProgramD3D.h211 bool usesInstancedPointSpriteEmulation() const;
DProgramD3D.cpp715 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation(); in usesGeometryShaderForPointSpriteEmulation()
740 bool ProgramD3D::usesInstancedPointSpriteEmulation() const in usesInstancedPointSpriteEmulation() function in rx::ProgramD3D