Searched refs:usesInstancedPointSpriteEmulation (Results 1 – 6 of 6) sorted by relevance
128 programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation(); in getInputLayout()207 programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation(); in createInputLayout()
3029 mProgramD3D->usesPointSize() && mProgramD3D->usesInstancedPointSpriteEmulation(); in applyVertexBuffers()
1860 if (mode != gl::PrimitiveMode::Points || !programD3D->usesInstancedPointSpriteEmulation()) in drawElements()
162 return programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation() && in InstancedPointSpritesActive()
211 bool usesInstancedPointSpriteEmulation() const;
715 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation(); in usesGeometryShaderForPointSpriteEmulation()740 bool ProgramD3D::usesInstancedPointSpriteEmulation() const in usesInstancedPointSpriteEmulation() function in rx::ProgramD3D