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Searched refs:usesPointSpriteEmulation (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h207 bool usesPointSpriteEmulation() const;
DProgramD3D.cpp708 bool ProgramD3D::usesPointSpriteEmulation() const in usesPointSpriteEmulation() function in rx::ProgramD3D
715 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation(); in usesGeometryShaderForPointSpriteEmulation()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp230 size_t GetReservedBufferCount(bool usesPointSpriteEmulation) in GetReservedBufferCount() argument
232 return usesPointSpriteEmulation ? 1 : 0; in GetReservedBufferCount()